| 1 |
function __background_set_element(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14) |
| 2 |
{ |
| 3 |
var __bind = arg0; |
| 4 |
var __vis = arg1; |
| 5 |
var __fore = arg2; |
| 6 |
var __back = arg3; |
| 7 |
var __x = arg4; |
| 8 |
var __y = arg5; |
| 9 |
var __htiled = arg6; |
| 10 |
var __vtiled = arg7; |
| 11 |
var __xscale = arg8; |
| 12 |
var __yscale = arg9; |
| 13 |
var __stretch = arg10; |
| 14 |
var __hspeed = arg11; |
| 15 |
var __vspeed = arg12; |
| 16 |
var __blend = arg13; |
| 17 |
var __alpha = arg14; |
| 18 |
var __nearestdepth = 1000000000; |
| 19 |
var __farthestdepth = -1000000000; |
| 20 |
var __depthinc = 100; |
| 21 |
var __result; |
| 22 |
__result[0] = -1; |
| 23 |
__result[1] = -1; |
| 24 |
var __fgstring = "Compatibility_Foreground_"; |
| 25 |
var __bgstring = "Compatibility_Background_"; |
| 26 |
var __colstring = "Compatibility_Colour"; |
| 27 |
var __fglen = string_length(__fgstring); |
| 28 |
var __bglen = string_length(__bgstring); |
| 29 |
var __layerlist = layer_get_all(); |
| 30 |
var __layerlistlength = array_length_1d(__layerlist); |
| 31 |
var __collayer = -1; |
| 32 |
var __slots, __isforeground; |
| 33 |
for (var __i = 0; __i < 8; __i++) |
| 34 |
{ |
| 35 |
__slots[__i] = -1; |
| 36 |
__isforeground[__i] = false; |
| 37 |
} |
| 38 |
var __slot, __layername; |
| 39 |
for (var __i = 0; __i < __layerlistlength; __i++) |
| 40 |
{ |
| 41 |
__layername = layer_get_name(__layerlist[__i]); |
| 42 |
if (string_pos(__fgstring, __layername) > 0) |
| 43 |
{ |
| 44 |
var __slotchr = string_char_at(__layername, __fglen + 1); |
| 45 |
if (__slotchr == "") |
| 46 |
continue; |
| 47 |
__slot = real(__slotchr); |
| 48 |
__slots[__slot] = __layerlist[__i]; |
| 49 |
__isforeground[__slot] = true; |
| 50 |
} |
| 51 |
else if (string_pos(__bgstring, __layername) > 0) |
| 52 |
{ |
| 53 |
var __slotchr = string_char_at(__layername, __bglen + 1); |
| 54 |
if (__slotchr == "") |
| 55 |
continue; |
| 56 |
__slot = real(__slotchr); |
| 57 |
__slots[__slot] = __layerlist[__i]; |
| 58 |
__isforeground[__slot] = false; |
| 59 |
} |
| 60 |
else if (string_pos(__colstring, __layername) > 0) |
| 61 |
{ |
| 62 |
__collayer = __layerlist[__i]; |
| 63 |
layer_depth(__layerlist[__i], __farthestdepth); |
| 64 |
} |
| 65 |
else |
| 66 |
{ |
| 67 |
var __currdepth = layer_get_depth(__layerlist[__i]); |
| 68 |
if (__currdepth < __nearestdepth) |
| 69 |
__nearestdepth = __currdepth; |
| 70 |
if (__currdepth > __farthestdepth) |
| 71 |
__farthestdepth = __currdepth; |
| 72 |
} |
| 73 |
} |
| 74 |
__farthestdepth += (__depthinc + 1000); |
| 75 |
__nearestdepth -= __depthinc; |
| 76 |
__farthestdepth = max(__farthestdepth, 2147483600); |
| 77 |
__nearestdepth = min(__nearestdepth, -2147482000); |
| 78 |
for (var __i = 0; __i < 8; __i++) |
| 79 |
{ |
| 80 |
if (__slots[__i] != -1) |
| 81 |
{ |
| 82 |
var __depth = 0; |
| 83 |
if (__isforeground[__i] == true) |
| 84 |
__depth = __nearestdepth - (__i * __depthinc); |
| 85 |
else |
| 86 |
__depth = __farthestdepth - __depthinc - (__slot * __depthinc); |
| 87 |
layer_depth(__slots[__i], __depth); |
| 88 |
} |
| 89 |
} |
| 90 |
if (__collayer != -1) |
| 91 |
layer_depth(__collayer, __farthestdepth); |
| 92 |
var __layerdepth; |
| 93 |
if (__bind == -1) |
| 94 |
{ |
| 95 |
__layername = __colstring; |
| 96 |
__layerdepth = __farthestdepth; |
| 97 |
} |
| 98 |
else if (__fore == true) |
| 99 |
{ |
| 100 |
__layername = __fgstring + string(__bind); |
| 101 |
__layerdepth = __nearestdepth - (__bind * __depthinc); |
| 102 |
} |
| 103 |
else |
| 104 |
{ |
| 105 |
__layername = __bgstring + string(__bind); |
| 106 |
__layerdepth = __farthestdepth - __depthinc - (__bind * __depthinc); |
| 107 |
} |
| 108 |
var __layerid; |
| 109 |
if (__bind == -1) |
| 110 |
__layerid = __collayer; |
| 111 |
else |
| 112 |
__layerid = __slots[__bind]; |
| 113 |
if (__layerid != -1) |
| 114 |
layer_destroy(__layerid); |
| 115 |
__layerid = layer_create(__layerdepth, __layername); |
| 116 |
layer_x(__layerid, __x); |
| 117 |
layer_y(__layerid, __y); |
| 118 |
layer_hspeed(__layerid, __hspeed); |
| 119 |
layer_vspeed(__layerid, __vspeed); |
| 120 |
var __backel = layer_background_create(__layerid, __back); |
| 121 |
layer_background_visible(__backel, __vis); |
| 122 |
layer_background_htiled(__backel, __htiled); |
| 123 |
layer_background_vtiled(__backel, __vtiled); |
| 124 |
layer_background_xscale(__backel, __xscale); |
| 125 |
layer_background_yscale(__backel, __yscale); |
| 126 |
layer_background_stretch(__backel, __stretch); |
| 127 |
layer_background_blend(__backel, __blend); |
| 128 |
layer_background_alpha(__backel, __alpha); |
| 129 |
__result[0] = __backel; |
| 130 |
__result[1] = __layerid; |
| 131 |
return __result; |
| 132 |
} |