| 1 |
function background_create_gradient(arg0, arg1, arg2, arg3, arg4) |
| 2 |
{ |
| 3 |
var __w = arg0; |
| 4 |
var __h = arg1; |
| 5 |
var __col1 = arg2; |
| 6 |
var __col2 = arg3; |
| 7 |
var __kind = arg4; |
| 8 |
var __halfw = __w / 2; |
| 9 |
var __halfh = __h / 2; |
| 10 |
var __CompTempSurf = surface_create(__w, __h); |
| 11 |
if (surface_exists(__CompTempSurf)) |
| 12 |
{ |
| 13 |
surface_set_target(__CompTempSurf); |
| 14 |
switch (__kind) |
| 15 |
{ |
| 16 |
case 0: |
| 17 |
draw_rectangle_colour(0, 0, __w, __h, __col1, __col2, __col2, __col1, false); |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
draw_rectangle_colour(0, 0, __w, __h, __col2, __col2, __col1, __col1, false); |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
draw_primitive_begin(pr_trianglelist); |
| 24 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 25 |
draw_vertex_colour(0, __halfh, __col2, 1); |
| 26 |
draw_vertex_colour(0, 0, __col2, 1); |
| 27 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 28 |
draw_vertex_colour(0, 0, __col2, 1); |
| 29 |
draw_vertex_colour(__halfw, 0, __col2, 1); |
| 30 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 31 |
draw_vertex_colour(__halfw, 0, __col2, 1); |
| 32 |
draw_vertex_colour(__w, 0, __col2, 1); |
| 33 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 34 |
draw_vertex_colour(__w, 0, __col2, 1); |
| 35 |
draw_vertex_colour(__w, __halfh, __col2, 1); |
| 36 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 37 |
draw_vertex_colour(__w, __halfh, __col2, 1); |
| 38 |
draw_vertex_colour(__w, __h, __col2, 1); |
| 39 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 40 |
draw_vertex_colour(__w, __h, __col2, 1); |
| 41 |
draw_vertex_colour(__halfw, __h, __col2, 1); |
| 42 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 43 |
draw_vertex_colour(__halfw, __h, __col2, 1); |
| 44 |
draw_vertex_colour(0, __h, __col2, 1); |
| 45 |
draw_vertex_colour(__halfw, __halfh, __col1, 1); |
| 46 |
draw_vertex_colour(0, __h, __col2, 1); |
| 47 |
draw_vertex_colour(0, __halfh, __col2, 1); |
| 48 |
draw_primitive_end(); |
| 49 |
break; |
| 50 |
case 3: |
| 51 |
draw_clear(__col2); |
| 52 |
draw_ellipse_colour(0, 0, __w, __h, __col1, __col2, false); |
| 53 |
break; |
| 54 |
case 4: |
| 55 |
draw_rectangle_colour(0, 0, __halfw, __h, __col2, __col1, __col1, __col2, false); |
| 56 |
draw_rectangle_colour(__halfw, 0, __w, __h, __col1, __col2, __col2, __col1, false); |
| 57 |
break; |
| 58 |
case 5: |
| 59 |
draw_rectangle_colour(0, 0, __w, __halfh, __col2, __col2, __col1, __col1, false); |
| 60 |
draw_rectangle_colour(0, __halfh, __w, __h, __col1, __col1, __col2, __col2, false); |
| 61 |
break; |
| 62 |
} |
| 63 |
surface_reset_target(); |
| 64 |
var __sprid = sprite_create_from_surface(__CompTempSurf, 0, 0, __w, __h, false, false, 0, 0); |
| 65 |
surface_free(__CompTempSurf); |
| 66 |
return __sprid; |
| 67 |
} |
| 68 |
else |
| 69 |
{ |
| 70 |
return -1; |
| 71 |
} |
| 72 |
} |