1 |
function box_collision_all(argument0, argument1, argument2) //gml_Script_box_collision_all |
2 |
{ |
3 |
if (((bbox_right - bbox_left) * (bbox_bottom - bbox_top)) == 0) |
4 |
return undefined; |
5 |
var _x = (bbox_right + 1 + bbox_left) * 0.5 + (argument0 - x) |
6 |
var _y = (bbox_bottom + 1 + bbox_top) * 0.5 + (argument1 - y) |
7 |
var _hw = (bbox_right + 1 - bbox_left) * 0.5 |
8 |
var _hh = (bbox_bottom + 1 - bbox_top) * 0.5 |
9 |
var _a = undefined |
10 |
var _n = 0 |
11 |
with (argument2) |
12 |
{ |
13 |
if (id != other.id && ((bbox_right - bbox_left) * (bbox_bottom - bbox_top)) != 0 && (_hw + (bbox_right + 1 - bbox_left) * 0.5) > abs((bbox_right + 1 + bbox_left) * 0.5 - _x) && (_hh + (bbox_bottom + 1 - bbox_top) * 0.5) > abs((bbox_bottom + 1 + bbox_top) * 0.5 - _y)) |
14 |
{ |
15 |
_a[_n] = id |
16 |
_n++ |
17 |
} |
18 |
} |
19 |
return _a; |
20 |
} |