| 1 | function collision_line_first(arg0, arg1, arg2, arg3, arg4, arg5, arg6) |
| 2 | { |
| 3 | var ox = arg0; |
| 4 | var oy = arg1; |
| 5 | var dx = arg2; |
| 6 | var dy = arg3; |
| 7 | var object = arg4; |
| 8 | var prec = arg5; |
| 9 | var notme = arg6; |
| 10 | var sx = dx - ox; |
| 11 | var sy = dy - oy; |
| 12 | var inst = collision_line(ox, oy, dx, dy, object, prec, notme); |
| 13 | if (inst != -4) |
| 14 | { |
| 15 | while (abs(sx) >= 1 || abs(sy) >= 1) |
| 16 | { |
| 17 | sx /= 2; |
| 18 | sy /= 2; |
| 19 | var i = collision_line(ox, oy, dx, dy, object, prec, notme); |
| 20 | if (i) |
| 21 | { |
| 22 | dx -= sx; |
| 23 | dy -= sy; |
| 24 | inst = i; |
| 25 | } |
| 26 | else |
| 27 | { |
| 28 | dx += sx; |
| 29 | dy += sy; |
| 30 | } |
| 31 | } |
| 32 | } |
| 33 | return inst; |
| 34 | } |