1 | function collision_line_first(argument0, argument1, argument2, argument3, argument4, argument5, argument6) //gml_Script_collision_line_first |
2 | { |
3 | var ox = argument0 |
4 | var oy = argument1 |
5 | var dx = argument2 |
6 | var dy = argument3 |
7 | var object = argument4 |
8 | var prec = argument5 |
9 | var notme = argument6 |
10 | var sx = dx - ox |
11 | var sy = dy - oy |
12 | var inst = collision_line(ox, oy, dx, dy, object, prec, notme) |
13 | if (inst != -4) |
14 | { |
15 | while (abs(sx) >= 1 || abs(sy) >= 1) |
16 | { |
17 | sx /= 2 |
18 | sy /= 2 |
19 | var i = collision_line(ox, oy, dx, dy, object, prec, notme) |
20 | if i |
21 | { |
22 | dx -= sx |
23 | dy -= sy |
24 | inst = i |
25 | } |
26 | else |
27 | { |
28 | dx += sx |
29 | dy += sy |
30 | } |
31 | } |
32 | } |
33 | return inst; |
34 | } |