1 | function cutscene_actor_into_follower() //gml_Script_cutscene_actor_into_follower |
2 | { |
3 | if (global.party_member == noone) |
4 | { |
5 | cutscene_advance() |
6 | return false; |
7 | } |
8 | instance_create(actor_follower.x, actor_follower.y, global.party_member) |
9 | instance_destroy(actor_follower) |
10 | cutscene_advance() |
11 | return true; |
12 | } |