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gml_GlobalScript_cutscene_actor_into_follower

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function cutscene_actor_into_follower() //gml_Script_cutscene_actor_into_follower
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{
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    if (global.party_member == noone)
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    {
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        cutscene_advance()
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        return false;
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    }
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    instance_create(actor_follower.x, actor_follower.y, global.party_member)
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    instance_destroy(actor_follower)
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    cutscene_advance()
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    return true;
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}