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function cutscene_battle_initiate(argument0, argument1, argument2) //gml_Script_cutscene_battle_initiate |
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{ |
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global.battle_enemy_name = argument0 |
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if (argument1 == true) |
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{ |
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global.battling_enemy = false |
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global.battling_boss = true |
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} |
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else |
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{ |
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global.battling_enemy = true |
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global.battling_boss = false |
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} |
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global.battle_start = true |
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global.sound_carry_overworld = argument2 |
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if (room != rm_death_screen) |
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global.current_room_overworld = room_get_name(room) |
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instance_create(obj_pl.x, obj_pl.y, obj_heart_initiate_battle) |
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cutscene_advance() |
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return true; |
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} |