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gml_GlobalScript_cutscene_camera_freeze

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function cutscene_camera_freeze() //gml_Script_cutscene_camera_freeze
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{
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    if instance_exists(obj_camera)
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        instance_destroy(obj_camera)
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    var xx = __view_get((9 << 0), 0).x
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    var yy = __view_get((9 << 0), 0).y
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    if (argument_count > 0)
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    {
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        xx = argument[0]
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        yy = argument[1]
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    }
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    instance_create(xx, yy, obj_camera)
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    __view_set((9 << 0), 0, 1120)
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    obj_camera.move = false
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    cutscene_advance()
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    return true;
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}