1 | function cutscene_camera_reset() //gml_Script_cutscene_camera_reset |
2 | { |
3 | if instance_exists(obj_camera) |
4 | instance_destroy(obj_camera) |
5 | camera_set_view_target(view_camera[0], 1031) |
6 | if (argument_count > 0 && argument[0] == true) |
7 | return true; |
8 | else |
9 | cutscene_advance() |
10 | return true; |
11 | } |