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gml_GlobalScript_cutscene_dialogue_call

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function cutscene_dialogue_call(argument0) //gml_Script_cutscene_dialogue_call
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{
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    scr_text
scr_text

function scr_text() //gml_Script_scr_text { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue) }
()
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    script_execute(argument0)
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    if (!global.dialogue_open)
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    {
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        cutscene_advance()
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        return true;
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    }
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    return false;
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}