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gml_GlobalScript_cutscene_end

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function cutscene_end() //gml_Script_cutscene_end
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{
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    if instance_exists(obj_player_npc)
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        instance_destroy(obj_player_npc)
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    scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
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    instance_destroy()
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}