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gml_GlobalScript_cutscene_initialize

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function cutscene_initialize() //gml_Script_cutscene_initialize
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{
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    global.cutscene = true
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    obj_pl.state = gml_Script_scr_frozen_state
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    obj_pl.image_index = 0
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    obj_pl.image_speed = 0
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    cutscene_advance()
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    return true;
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}