1 | function cutscene_music_start() //gml_Script_cutscene_music_start |
2 | { |
3 | if (cutscene_music != snd_ceroba_staff_lock) |
4 | scr_audio_fade_out |
5 | cutscene_music = audio_play_sound(argument[0], 20, 1) |
6 | audio_sound_gain(cutscene_music, 1, 0) |
7 | if (argument_count > 1) |
8 | audio_sound_gain(obj_radio.current_song, 0, argument[1]) |
9 | cutscene_advance() |
10 | return true; |
11 | } |