1 | function cutscene_npc_direction(argument0, argument1) //gml_Script_cutscene_npc_direction |
2 | { |
3 | if instance_exists(argument0) |
4 | { |
5 | with (argument0) |
6 | { |
7 | npc_direction = argument1 |
8 | with (other) |
9 | cutscene_advance() |
10 | return true; |
11 | } |
12 | } |
13 | return false; |
14 | } |