1 | function cutscene_npc_path_start(argument0, argument1, argument2) //gml_Script_cutscene_npc_path_start |
2 | { |
3 | with (argument0) |
4 | { |
5 | if (path_position >= 1) |
6 | { |
7 | path_position = 0 |
8 | path_end() |
9 | with (other) |
10 | cutscene_advance() |
11 | return true; |
12 | } |
13 | if (path_index != argument1) |
14 | path_start(argument1, argument2, path_action_stop, false) |
15 | } |
16 | } |