function cutscene_screenshake(argument0, argument1) //gml_Script_cutscene_screenshake
{
scr_screenshakescr_screenshakefunction scr_screenshake(argument0, argument1) //gml_Script_scr_screenshake { if instance_exists(obj_screenshake_player) return; with (instance_create(__view_get((9 << 0), 0).x, __view_get((9 << 0), 0).y, obj_screenshake_player)) { alarm[0] intensity = argument1 } }((argument0 * 30 + 1), argument1)
cutscene_wait(argument0)
return false;
}