1 | function cutscene_sfx_play(argument0, argument1) //gml_Script_cutscene_sfx_play |
2 | { |
3 | if (!audio_is_playing(argument0)) |
4 | { |
5 | audio_play_sound(argument0, 1, 0) |
6 | audio_sound_gain(argument0, argument1, 0) |
7 | } |
8 | cutscene_advance() |
9 | return true; |
10 | } |