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gml_GlobalScript_cutscene_wait

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function cutscene_wait(argument0) //gml_Script_cutscene_wait
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{
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    cutscene_timer++
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    if (cutscene_timer >= (argument0 * 30))
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    {
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        cutscene_timer = 0
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        cutscene_advance()
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        return true;
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    }
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}