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function d3d_draw_wall(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7, argument8) //gml_Script_d3d_draw_wall |
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{ |
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var __x1 = argument0 |
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var __y1 = argument1 |
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var __z1 = argument2 |
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var __x2 = argument3 |
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var __y2 = argument4 |
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var __z2 = argument5 |
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var __tex = argument6 |
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var __hrepeat = argument7 |
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var __vrepeat = argument8 |
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var __xdiff = __x2 - __x1 |
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var __ydiff = __y2 - __y1 |
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var __lsquared = __xdiff * __xdiff + __ydiff * __ydiff |
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if (__lsquared == 0) |
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return 0; |
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var __l = sqrt(__lsquared) |
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var __nx = __ydiff / __l |
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var __ny = (-__xdiff) / __l |
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var __oldrep = gpu_get_texrepeat() |
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gpu_set_texrepeat(true) |
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d3d_primitive_begin_texture(6, __tex) |
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d3d_vertex_normal_texture(__x1, __y1, __z1, __nx, __ny, 0, 0, 0) |
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d3d_vertex_normal_texture(__x2, __y2, __z1, __nx, __ny, 0, __hrepeat, 0) |
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d3d_vertex_normal_texture(__x2, __y2, __z2, __nx, __ny, 0, __hrepeat, __vrepeat) |
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d3d_vertex_normal_texture(__x1, __y1, __z2, __nx, __ny, 0, 0, __vrepeat) |
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d3d_primitive_end() |
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gpu_set_texrepeat(__oldrep) |
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} |