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function d3d_model_clear(argument0) //gml_Script_d3d_model_clear |
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{ |
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var __m = argument0 |
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if (__m[(0 << 0)] != undefined) |
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{ |
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buffer_delete(__m[(0 << 0)]) |
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__m[(0 << 0)] = undefined |
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} |
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if (__m[(1 << 0)] != undefined) |
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{ |
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buffer_delete(__m[(1 << 0)]) |
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__m[(1 << 0)] = undefined |
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} |
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if (__m[(2 << 0)] != undefined) |
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{ |
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buffer_delete(__m[(2 << 0)]) |
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__m[(2 << 0)] = undefined |
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} |
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if (__m[(3 << 0)] != undefined) |
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{ |
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buffer_delete(__m[(3 << 0)]) |
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__m[(3 << 0)] = undefined |
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} |
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if (__m[(4 << 0)] != undefined) |
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{ |
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buffer_delete(__m[(4 << 0)]) |
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__m[(4 << 0)] = undefined |
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} |
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if (__m[(5 << 0)] != undefined) |
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{ |
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buffer_delete(__m[(5 << 0)]) |
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__m[(5 << 0)] = undefined |
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} |
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if (__m[(6 << 0)] != undefined) |
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{ |
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vertex_delete_buffer(__m[(6 << 0)]) |
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__m[(6 << 0)] = undefined |
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} |
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if (__m[(7 << 0)] != undefined) |
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{ |
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vertex_delete_buffer(__m[(7 << 0)]) |
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__m[(7 << 0)] = undefined |
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} |
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if (__m[(8 << 0)] != undefined) |
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{ |
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vertex_delete_buffer(__m[(8 << 0)]) |
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__m[(8 << 0)] = undefined |
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} |
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__m[(11 << 0)] = 0 |
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__m[(13 << 0)] = 0 |
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__m[(14 << 0)] = 0 |
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__m[(15 << 0)] = 0 |
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} |