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gml_GlobalScript_d3d_model_vertex_normal

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function d3d_model_vertex_normal(argument0, argument1, argument2, argument3, argument4, argument5, argument6) //gml_Script_d3d_model_vertex_normal
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{
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    __d3d_model_add_vertex(argument0, argument1, argument2, argument3, argument4, argument5, argument6, 65536, 0, 0)
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}