1 | function d3d_primitive_begin(argument0) //gml_Script_d3d_primitive_begin |
2 | { |
3 | if (global.__d3dPrimKind != -1) |
4 | show_debug_message("ERROR : cannot begin a primitive before end called on previous") |
5 | global.__d3dPrimKind = argument0 |
6 | global.__d3dPrimTex = -1 |
7 | vertex_begin(global.__d3dPrimBuffer, global.__d3dPrimVF) |
8 | } |