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gml_GlobalScript_d3d_primitive_begin_texture

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function d3d_primitive_begin_texture(argument0, argument1) //gml_Script_d3d_primitive_begin_texture
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{
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    if (global.__d3dPrimKind != -1)
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        show_debug_message("ERROR : cannot begin a primitive before end called on previous")
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    global.__d3dPrimKind = argument0
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    global.__d3dPrimTex = argument1
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    var __uvs = texture_get_uvs(global.__d3dPrimTex)
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    global.__d3dPrimTexX = __uvs[0]
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    global.__d3dPrimTexY = __uvs[1]
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    global.__d3dPrimTexW = __uvs[2] - __uvs[0]
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    global.__d3dPrimTexH = __uvs[3] - __uvs[1]
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    vertex_begin(global.__d3dPrimBuffer, global.__d3dPrimVF)
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}