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gml_GlobalScript_d3d_set_shading

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function d3d_set_shading() //gml_Script_d3d_set_shading
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{
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    if (!global.__d3dDeprecatedMessage[0])
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    {
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        show_debug_message("d3d_set_shading is deprecated as it needs to be done in the shader now")
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        global.__d3dDeprecatedMessage[0] = true
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    }
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}