1 | function d3d_set_shading() //gml_Script_d3d_set_shading |
2 | { |
3 | if (!global.__d3dDeprecatedMessage[0]) |
4 | { |
5 | show_debug_message("d3d_set_shading is deprecated as it needs to be done in the shader now") |
6 | global.__d3dDeprecatedMessage[0] = true |
7 | } |
8 | } |