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gml_GlobalScript_d3d_transform_set_scaling

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function d3d_transform_set_scaling(argument0, argument1, argument2) //gml_Script_d3d_transform_set_scaling
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{
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    var m = matrix_build_identity()
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    m[0] = argument0
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    m[5] = argument1
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    m[10] = argument2
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    matrix_set(2, m)
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}