1 | function d3d_transform_set_translation(argument0, argument1, argument2) //gml_Script_d3d_transform_set_translation |
2 | { |
3 | var m = matrix_build_identity() |
4 | m[12] = argument0 |
5 | m[13] = argument1 |
6 | m[14] = argument2 |
7 | matrix_set(2, m) |
8 | } |