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gml_GlobalScript_draw_on_surface

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function draw_on_surface() //gml_Script_draw_on_surface
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{
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    if (!surface_exists(global.attack_surface))
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    {
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        draw_self()
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        return;
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    }
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    surface_set_target(global.attack_surface)
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    draw_sprite_ext(sprite_index, image_index, (x - global.attack_surface_x), (y - global.attack_surface_y), image_xscale, image_yscale, image_angle, image_blend, image_alpha)
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    surface_reset_target()
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}