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function draw_sprite_clip(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7) //gml_Script_draw_sprite_clip |
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{ |
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var s = argument0 |
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var sw = sprite_get_width(s) |
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var sh = sprite_get_height(s) |
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var sx = sprite_get_xoffset(s) |
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var sy = sprite_get_yoffset(s) |
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var si = argument1 |
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var _x = argument2 |
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var _y = argument3 |
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var cx1 = argument4 |
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var cy1 = argument5 |
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var cx2 = cx1 + argument6 |
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var cy2 = cy1 + argument7 |
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var bx1 = _x - sprite_get_xoffset(s) |
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var by1 = _y - sprite_get_yoffset(s) |
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var bx2 = bx1 + sprite_get_width(s) |
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var by2 = by1 + sprite_get_height(s) |
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switch rectangle_in_rectangle(bx1, by1, bx2, by2, cx1, cy1, cx2, cy2) |
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{ |
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case 1: |
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draw_sprite(s, si, _x, _y) |
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return true; |
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case 2: |
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var lx1 = max(0, (cx1 - bx1)) |
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var ly1 = max(0, (cy1 - by1)) |
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var lx2 = sw + (min(0, (cx2 - bx2))) |
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var ly2 = sh + (min(0, (cy2 - by2))) |
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draw_sprite_part(s, si, lx1, ly1, (lx2 - lx1), (ly2 - ly1), (_x + lx1 - sx), (_y + ly1 - sy)) |
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return true; |
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} |
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|
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} |