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gml_GlobalScript_scr_audio_stop_sound

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function scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(argument0) //gml_Script_scr_audio_stop_sound { audio_array_val = 0 sound_y[audio_array_val] = mus_apprehension_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvbattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvopening_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvbattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_decibat_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_dalvopening_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_01_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_02_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_03_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_04_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_05_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_06_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_07_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_08_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_09_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_10_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_attack_finale_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_danza_battle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_floweynew_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_funsized_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_genobattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_mart_geno_wind_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_martletbattle_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_nobodycame_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_occupied_turf_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_prebattle1_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_prebattle2_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_battle_snowdin audio_array_val += 1 sound_y[audio_array_val] = mus_trial_by_fury audio_array_val += 1 sound_y[audio_array_val] = mus_prebattle3_yellow audio_array_val += 1 sound_y[audio_array_val] = mus_heatwave_approaching for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]) if (audio_gain <= argument0) audio_stop_sound(sound_y[i]) } }
(argument0) //gml_Script_scr_audio_stop_sound
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{
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    audio_array_val = 0
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    sound_y[audio_array_val] = mus_apprehension_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_dalvbattle_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_dalvopening_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_dalvbattle_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_decibat_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_dalvopening_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_01_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_02_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_03_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_04_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_05_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_06_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_07_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_08_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_09_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_10_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_attack_finale_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_danza_battle_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_floweynew_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_funsized_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_genobattle_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_mart_geno_wind_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_martletbattle_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_nobodycame_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_occupied_turf_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_prebattle1_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_prebattle2_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_battle_snowdin
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_trial_by_fury
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_prebattle3_yellow
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    audio_array_val += 1
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    sound_y[audio_array_val] = mus_heatwave_approaching
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    for (i = 0; i < array_length_1d(sound_y); i += 1)
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    {
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        var audio_gain = audio_sound_get_gain(sound_y[i])
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        if (audio_gain <= argument0)
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            audio_stop_sound(sound_y[i])
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    }
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}