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gml_GlobalScript_scr_battle_core_directory_important_cutscene

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function scr_battle_core_directory_important_cutscene
scr_battle_core_directory_important_cutscene

function scr_battle_core_directory_important_cutscene() //gml_Script_scr_battle_core_directory_important_cutscene { var battle_enemy_name = global.battle_enemy_name var game_mode = global.game_mode if (game_mode == "customs") { if (battle_enemy_name == "ms mettaton") { if (global.ms_mettaton_transformed == false) { with (obj_ms_mettaton_arms_mic) image_speed = 0 instance_create(16, 70, obj_quote_bubble_battle_reverse) instance_create(0, 0, obj_quote_battle_ms_mettaton_important_cutscene_1) audio_stop_sound(mus_mettatonbattle) no_loop_important_cutscene = true } else if (global.ms_mettaton_transformed == true) { instance_create(16, 70, obj_quote_bubble_battle_reverse) instance_create(0, 0, obj_quote_battle_ms_mettaton_important_cutscene_4) audio_stop_sound(mus_mettaton_ex) no_loop_important_cutscene = true } } } else if (game_mode == "yellow") { if (battle_enemy_name == "froggit intro") { script_execute(gml_Script_scr_start_enemy_fleeing_froggit_intro_yellow) no_loop_important_cutscene = true } else if (battle_enemy_name == "decibat") { script_execute(gml_Script_scr_start_enemy_fleeing_decibat) no_loop_important_cutscene = true } else if (battle_enemy_name == "micro froggit") { script_execute(gml_Script_scr_start_enemy_stomping_micro_froggit) no_loop_important_cutscene = true } else if (battle_enemy_name == "martlet pacifist") { script_execute(gml_Script_scr_start_enemy_fleeing_martlet_pacifist) no_loop_important_cutscene = true } else if (battle_enemy_name == "martlet genocide") { script_execute(gml_Script_scr_start_enemy_fleeing_martlet_genocide) no_loop_important_cutscene = true } else if (battle_enemy_name == "feisty five") { script_execute(gml_Script_scr_start_enemy_fleeing_feisty_four) no_loop_important_cutscene = true } } }
() //gml_Script_scr_battle_core_directory_important_cutscene
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{
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    var battle_enemy_name = global.battle_enemy_name
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    var game_mode = global.game_mode
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    if (game_mode == "customs")
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    {
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        if (battle_enemy_name == "ms mettaton")
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        {
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            if (global.ms_mettaton_transformed == false)
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            {
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                with (obj_ms_mettaton_arms_mic)
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                    image_speed = 0
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                instance_create(16, 70, obj_quote_bubble_battle_reverse)
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                instance_create(0, 0, obj_quote_battle_ms_mettaton_important_cutscene_1)
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                audio_stop_sound(mus_mettatonbattle)
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                no_loop_important_cutscene = true
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            }
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            else if (global.ms_mettaton_transformed == true)
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            {
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                instance_create(16, 70, obj_quote_bubble_battle_reverse)
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                instance_create(0, 0, obj_quote_battle_ms_mettaton_important_cutscene_4)
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                audio_stop_sound(mus_mettaton_ex)
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                no_loop_important_cutscene = true
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            }
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        }
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    }
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    else if (game_mode == "yellow")
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    {
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        if (battle_enemy_name == "froggit intro")
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        {
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            script_execute(gml_Script_scr_start_enemy_fleeing_froggit_intro_yellow)
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            no_loop_important_cutscene = true
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        }
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        else if (battle_enemy_name == "decibat")
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        {
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            script_execute(gml_Script_scr_start_enemy_fleeing_decibat)
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            no_loop_important_cutscene = true
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        }
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        else if (battle_enemy_name == "micro froggit")
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        {
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            script_execute(gml_Script_scr_start_enemy_stomping_micro_froggit)
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            no_loop_important_cutscene = true
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        }
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        else if (battle_enemy_name == "martlet pacifist")
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        {
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            script_execute(gml_Script_scr_start_enemy_fleeing_martlet_pacifist)
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            no_loop_important_cutscene = true
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        }
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        else if (battle_enemy_name == "martlet genocide")
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        {
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            script_execute(gml_Script_scr_start_enemy_fleeing_martlet_genocide)
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            no_loop_important_cutscene = true
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        }
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        else if (battle_enemy_name == "feisty five")
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        {
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            script_execute(gml_Script_scr_start_enemy_fleeing_feisty_four)
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            no_loop_important_cutscene = true
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        }
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    }
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}