| 1 | function scr_battle_damage_player |
| 2 | { |
| 3 | var damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10; |
| 4 | global.current_hp_self -= damage; |
| 5 | audio_play_sound(snd_hurt, 1, 0); |
| 6 | with (obj_heart_battle_fighting_parent) |
| 7 | { |
| 8 | vulnerable = false; |
| 9 | global.hit_self = true; |
| 10 | alarm[0] |
| 11 | } |
| 12 | } |