1 | function scr_battle_damage_player |
2 | { |
3 | var damage = global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense + 10 |
4 | global.current_hp_self -= damage |
5 | audio_play_sound(snd_hurt, 1, 0) |
6 | with (obj_heart_battle_fighting_parent) |
7 | { |
8 | vulnerable = false |
9 | global.hit_self = true |
10 | alarm[0] |
11 | } |
12 | } |