| 1 |
function scr_controls_battle_heart_blue_rightscr_controls_battle_heart_blue_rightfunction scr_controls_battle_heart_blue_right()
{
if (global.player_1_using_keyboard == true && moveable == true)
{
key_right = keyboard_check(global.player_1_control_keyboard_right);
key_left = keyboard_check(global.player_1_control_keyboard_left);
key_down = keyboard_check(global.player_1_control_keyboard_down);
key_up = -keyboard_check(global.player_1_control_keyboard_up);
key_left_release = keyboard_check_released(global.player_1_control_keyboard_left);
key_select = keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4);
key_revert = keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5);
}
else if (global.player_1_using_gamepad == true && moveable == true)
{
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right);
key_left = gamepad_button_check(0, global.player_1_control_gamepad_left);
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down);
key_up = -gamepad_button_check(0, global.player_1_control_gamepad_up);
key_left_release = gamepad_button_check_released(0, global.player_1_control_gamepad_left);
key_select = gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4);
key_revert = gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5);
}
else
{
key_right = 0;
key_left = 0;
key_down = 0;
key_up = 0;
key_left_release = 0;
key_select = 0;
key_revert = 0;
}
} () |
| 2 |
{ |
| 3 |
if (global.player_1_using_keyboard == true && moveable == true) |
| 4 |
{ |
| 5 |
key_right = keyboard_check(global.player_1_control_keyboard_right); |
| 6 |
key_left = keyboard_check(global.player_1_control_keyboard_left); |
| 7 |
key_down = keyboard_check(global.player_1_control_keyboard_down); |
| 8 |
key_up = -keyboard_check(global.player_1_control_keyboard_up); |
| 9 |
key_left_release = keyboard_check_released(global.player_1_control_keyboard_left); |
| 10 |
key_select = keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4); |
| 11 |
key_revert = keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5); |
| 12 |
} |
| 13 |
else if (global.player_1_using_gamepad == true && moveable == true) |
| 14 |
{ |
| 15 |
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right); |
| 16 |
key_left = gamepad_button_check(0, global.player_1_control_gamepad_left); |
| 17 |
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down); |
| 18 |
key_up = -gamepad_button_check(0, global.player_1_control_gamepad_up); |
| 19 |
key_left_release = gamepad_button_check_released(0, global.player_1_control_gamepad_left); |
| 20 |
key_select = gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4); |
| 21 |
key_revert = gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5); |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
key_right = 0; |
| 26 |
key_left = 0; |
| 27 |
key_down = 0; |
| 28 |
key_up = 0; |
| 29 |
key_left_release = 0; |
| 30 |
key_select = 0; |
| 31 |
key_revert = 0; |
| 32 |
} |
| 33 |
} |