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function scr_controls_battle_heart_blue_rightscr_controls_battle_heart_blue_rightfunction scr_controls_battle_heart_blue_right() //gml_Script_scr_controls_battle_heart_blue_right
{
if (global.player_1_using_keyboard == true && moveable == true)
{
key_right = keyboard_check(global.player_1_control_keyboard_right)
key_left = keyboard_check(global.player_1_control_keyboard_left)
key_down = keyboard_check(global.player_1_control_keyboard_down)
key_up = (-keyboard_check(global.player_1_control_keyboard_up))
key_left_release = keyboard_check_released(global.player_1_control_keyboard_left)
key_select = (keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4))
key_revert = (keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5))
}
else if (global.player_1_using_gamepad == true && moveable == true)
{
key_right = gamepad_button_check(0, global.player_1_control_gamepad_right)
key_left = gamepad_button_check(0, global.player_1_control_gamepad_left)
key_down = gamepad_button_check(0, global.player_1_control_gamepad_down)
key_up = (-(gamepad_button_check(0, global.player_1_control_gamepad_up)))
key_left_release = gamepad_button_check_released(0, global.player_1_control_gamepad_left)
key_select = (gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4))
key_revert = (gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5))
}
else
{
key_right = 0
key_left = 0
key_down = 0
key_up = 0
key_left_release = 0
key_select = 0
key_revert = 0
}
} () //gml_Script_scr_controls_battle_heart_blue_right |
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{ |
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if (global.player_1_using_keyboard == true && moveable == true) |
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{ |
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key_right = keyboard_check(global.player_1_control_keyboard_right) |
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key_left = keyboard_check(global.player_1_control_keyboard_left) |
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key_down = keyboard_check(global.player_1_control_keyboard_down) |
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key_up = (-keyboard_check(global.player_1_control_keyboard_up)) |
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key_left_release = keyboard_check_released(global.player_1_control_keyboard_left) |
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key_select = (keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4)) |
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key_revert = (keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5)) |
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} |
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else if (global.player_1_using_gamepad == true && moveable == true) |
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{ |
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key_right = gamepad_button_check(0, global.player_1_control_gamepad_right) |
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key_left = gamepad_button_check(0, global.player_1_control_gamepad_left) |
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key_down = gamepad_button_check(0, global.player_1_control_gamepad_down) |
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key_up = (-(gamepad_button_check(0, global.player_1_control_gamepad_up))) |
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key_left_release = gamepad_button_check_released(0, global.player_1_control_gamepad_left) |
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key_select = (gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4)) |
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key_revert = (gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5)) |
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} |
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else |
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{ |
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key_right = 0 |
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key_left = 0 |
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key_down = 0 |
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key_up = 0 |
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key_left_release = 0 |
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key_select = 0 |
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key_revert = 0 |
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} |
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} |