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gml_GlobalScript_scr_controls_battle_heart_blue_right

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function scr_controls_battle_heart_blue_right
scr_controls_battle_heart_blue_right

function scr_controls_battle_heart_blue_right() //gml_Script_scr_controls_battle_heart_blue_right { if (global.player_1_using_keyboard == true && moveable == true) { key_right = keyboard_check(global.player_1_control_keyboard_right) key_left = keyboard_check(global.player_1_control_keyboard_left) key_down = keyboard_check(global.player_1_control_keyboard_down) key_up = (-keyboard_check(global.player_1_control_keyboard_up)) key_left_release = keyboard_check_released(global.player_1_control_keyboard_left) key_select = (keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4)) key_revert = (keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5)) } else if (global.player_1_using_gamepad == true && moveable == true) { key_right = gamepad_button_check(0, global.player_1_control_gamepad_right) key_left = gamepad_button_check(0, global.player_1_control_gamepad_left) key_down = gamepad_button_check(0, global.player_1_control_gamepad_down) key_up = (-(gamepad_button_check(0, global.player_1_control_gamepad_up))) key_left_release = gamepad_button_check_released(0, global.player_1_control_gamepad_left) key_select = (gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4)) key_revert = (gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5)) } else { key_right = 0 key_left = 0 key_down = 0 key_up = 0 key_left_release = 0 key_select = 0 key_revert = 0 } }
() //gml_Script_scr_controls_battle_heart_blue_right
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{
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    if (global.player_1_using_keyboard == true && moveable == true)
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    {
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        key_right = keyboard_check(global.player_1_control_keyboard_right)
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        key_left = keyboard_check(global.player_1_control_keyboard_left)
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        key_down = keyboard_check(global.player_1_control_keyboard_down)
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        key_up = (-keyboard_check(global.player_1_control_keyboard_up))
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        key_left_release = keyboard_check_released(global.player_1_control_keyboard_left)
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        key_select = (keyboard_check_pressed(global.player_1_control_keyboard_button_1) || keyboard_check_pressed(global.player_1_control_keyboard_button_4))
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        key_revert = (keyboard_check(global.player_1_control_keyboard_button_2) || keyboard_check(global.player_1_control_keyboard_button_5))
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    }
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    else if (global.player_1_using_gamepad == true && moveable == true)
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    {
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        key_right = gamepad_button_check(0, global.player_1_control_gamepad_right)
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        key_left = gamepad_button_check(0, global.player_1_control_gamepad_left)
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        key_down = gamepad_button_check(0, global.player_1_control_gamepad_down)
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        key_up = (-(gamepad_button_check(0, global.player_1_control_gamepad_up)))
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        key_left_release = gamepad_button_check_released(0, global.player_1_control_gamepad_left)
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        key_select = (gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_1) || gamepad_button_check_pressed(0, global.player_1_control_gamepad_button_4))
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        key_revert = (gamepad_button_check(0, global.player_1_control_gamepad_button_2) || gamepad_button_check(0, global.player_1_control_gamepad_button_5))
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    }
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    else
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    {
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        key_right = 0
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        key_left = 0
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        key_down = 0
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        key_up = 0
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        key_left_release = 0
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        key_select = 0
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        key_revert = 0
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    }
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}