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function scr_dialogue_battle_action_selected_action_1_penilla_ascr_dialogue_battle_action_selected_action_1_penilla_afunction scr_dialogue_battle_action_selected_action_1_penilla_a() //gml_Script_scr_dialogue_battle_action_selected_action_1_penilla_a
{
if (global.enemy_low_hp == true)
{
message[0] = "* You compliment Penilla's# shading skills.#* She is displeased."
global.last_action_selected = "Action 1 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
random_number = irandom_range(0, 1)
if (random_number == 0)
{
message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else if (random_number == 1)
{
message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable."
global.last_action_selected = "Action 1 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_1_penilla_a |
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{ |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You compliment Penilla's# shading skills.#* She is displeased." |
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global.last_action_selected = "Action 1 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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random_number = irandom_range(0, 1) |
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if (random_number == 0) |
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{ |
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message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else if (random_number == 1) |
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{ |
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message[0] = "* You compliment Penilla's work.#* She looks a little# uncomfortable." |
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global.last_action_selected = "Action 1 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |
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} |