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function scr_draw_text_effect_twitchy_textbox_battle_item_usescr_draw_text_effect_twitchy_textbox_battle_item_usefunction scr_draw_text_effect_twitchy_textbox_battle_item_use() //gml_Script_scr_draw_text_effect_twitchy_textbox_battle_item_use
{
var twitchy_text_probability = global.twitchy_text_probability
var twitchy_text_intensity = global.twitchy_text_intensity
str_indent = ""
str_indent_count = 0
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1)))))
battle_item_use_string_count = string_length(battle_item_use_string)
for (var i = 1; i <= battle_item_use_string_count; i += 1)
{
twitchy_text_offset_x = 0
twitchy_text_offset_y = 0
twitchy_text_number = irandom_range(1, twitchy_text_probability)
if (twitchy_text_number == twitchy_text_probability)
{
twitch_direction = irandom_range(1, 4)
switch twitch_direction
{
case 1:
twitchy_text_offset_x = 1
twitchy_text_offset_y = 0
break
case 2:
twitchy_text_offset_x = -1
twitchy_text_offset_y = 0
break
case 3:
twitchy_text_offset_x = 0
twitchy_text_offset_y = 1
break
case 4:
twitchy_text_offset_x = 0
twitchy_text_offset_y = -1
break
}
}
str_char = string_char_at(battle_item_use_string, i)
if (str_char == "#")
{
str_indent_count += 1
if (str_indent_count == 1)
str_indent = "#"
else if (str_indent_count == 2)
str_indent = "##"
str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2
}
str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1)))
if (string_lettersdigits(str_char) == "")
draw_text((obj_dialogue_box_battle.x + 20 + str_offset), (obj_dialogue_box_battle.y + 20), string_hash_to_newline(str_indent + str_char))
else
draw_text((obj_dialogue_box_battle.x + 20 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (obj_dialogue_box_battle.y + 20 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char))
}
} () //gml_Script_scr_draw_text_effect_twitchy_textbox_battle_item_use |
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{ |
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var twitchy_text_probability = global.twitchy_text_probability |
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var twitchy_text_intensity = global.twitchy_text_intensity |
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str_indent = "" |
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str_indent_count = 0 |
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str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) |
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battle_item_use_string_count = string_length(battle_item_use_string) |
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for (var i = 1; i <= battle_item_use_string_count; i += 1) |
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{ |
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twitchy_text_offset_x = 0 |
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twitchy_text_offset_y = 0 |
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twitchy_text_number = irandom_range(1, twitchy_text_probability) |
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if (twitchy_text_number == twitchy_text_probability) |
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{ |
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twitch_direction = irandom_range(1, 4) |
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switch twitch_direction |
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{ |
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case 1: |
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twitchy_text_offset_x = 1 |
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twitchy_text_offset_y = 0 |
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break |
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case 2: |
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twitchy_text_offset_x = -1 |
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twitchy_text_offset_y = 0 |
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break |
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case 3: |
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twitchy_text_offset_x = 0 |
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twitchy_text_offset_y = 1 |
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break |
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case 4: |
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twitchy_text_offset_x = 0 |
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twitchy_text_offset_y = -1 |
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break |
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} |
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|
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} |
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str_char = string_char_at(battle_item_use_string, i) |
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if (str_char == "#") |
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{ |
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str_indent_count += 1 |
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if (str_indent_count == 1) |
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str_indent = "#" |
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else if (str_indent_count == 2) |
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str_indent = "##" |
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str_offset = (-(string_width(string_hash_to_newline(string_copy("A", 1, 1))))) * 2 |
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} |
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str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))) |
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if (string_lettersdigits(str_char) == "") |
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draw_text((obj_dialogue_box_battle.x + 20 + str_offset), (obj_dialogue_box_battle.y + 20), string_hash_to_newline(str_indent + str_char)) |
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else |
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draw_text((obj_dialogue_box_battle.x + 20 + str_offset + twitchy_text_offset_x * twitchy_text_intensity), (obj_dialogue_box_battle.y + 20 + twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)) |
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} |
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} |