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gml_GlobalScript_scr_dummy_training_pacifist_no_attack

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function scr_dummy_training_pacifist_no_attack
scr_dummy_training_pacifist_no_attack

function scr_dummy_training_pacifist_no_attack() //gml_Script_scr_dummy_training_pacifist_no_attack { global.turns_passed += 1 global.last_action_selected = "Nothing" global.hurt_self = global.hit_self global.hit_self = false global.enemy_hurt = global.enemy_hit global.enemy_hit = false global.item_used = global.item_use global.item_use = "Nothing" global.item_gifted = global.item_gift global.item_gift = "Nothing" if (global.last_text_move_select < 1) global.last_text_move_select += 1 global.determine_attack_priority = 1 script_execute(gml_Script_scr_determine_enemy_attack_yellow) if (global.important_cutscene == false) { with (obj_heart_battle_menu) event_user(0) } }
() //gml_Script_scr_dummy_training_pacifist_no_attack
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{
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    global.turns_passed += 1
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    global.last_action_selected = "Nothing"
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    global.hurt_self = global.hit_self
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    global.hit_self = false
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    global.enemy_hurt = global.enemy_hit
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    global.enemy_hit = false
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    global.item_used = global.item_use
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    global.item_use = "Nothing"
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    global.item_gifted = global.item_gift
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    global.item_gift = "Nothing"
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    if (global.last_text_move_select < 1)
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        global.last_text_move_select += 1
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    global.determine_attack_priority = 1
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    script_execute(gml_Script_scr_determine_enemy_attack_yellow)
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    if (global.important_cutscene == false)
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    {
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        with (obj_heart_battle_menu)
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            event_user(0)
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    }
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}