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gml_GlobalScript_scr_end_enemy_attacking_bailador_geno

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function scr_end_enemy_attacking_bailador_geno
scr_end_enemy_attacking_bailador_geno

function scr_end_enemy_attacking_bailador_geno() //gml_Script_scr_end_enemy_attacking_bailador_geno { var turns_passed = global.turns_passed if (turns_passed == 7 && global.route == 3) { instance_create(390, 74, obj_quote_bubble_battle_yellow_3) instance_create(0, 0, obj_quote_battle_bailador_attack_end) return true; } else return false; }
() //gml_Script_scr_end_enemy_attacking_bailador_geno
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{
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    var turns_passed = global.turns_passed
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    if (turns_passed == 7 && global.route == 3)
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    {
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        instance_create(390, 74, obj_quote_bubble_battle_yellow_3)
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        instance_create(0, 0, obj_quote_battle_bailador_attack_end)
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        return true;
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    }
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    else
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        return false;
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}