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function scr_generate_battle_martlet_genocide_final_2scr_generate_battle_martlet_genocide_final_2function scr_generate_battle_martlet_genocide_final_2() //gml_Script_scr_generate_battle_martlet_genocide_final_2
{
if live_call()
return global.live_result;
global.battle_enemy_name_1 = "martlet"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 850
global.max_hp_enemy = 850
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 25
global.enemy_defense_stat = 40
global.enemy_vulnerable = true
global.enemy_attacking = false
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = false
global.enemy_special_text = 0
global.enemy_exp = 200
global.enemy_gold = 0
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_2_important = false
global.action_1_color = 16777215
global.action_2_color = 16777215
global.action_amount = 2
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 1
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.attack_cycle = 0
global.attack_cycle_max = 3
global.enemy_mode = 0
global.enemy_mode_previous = 0
global.enemy_mode_gen = 0
global.enemy_mode_gen_previous = 0
audio_extend = false
global.sound_carry_battle = false
global.mettaton_voice_count = 1
var martlet_body = instance_create_depth(340, 130, 100, obj_martlet_final_2_base)
with (martlet_body)
{
sprite_index = spr_martlet_f2_start
image_speed = 0
image_index = 0
}
global.enemy_target_x = obj_martlet_final_2_base.x
global.enemy_target_y = obj_martlet_final_2_base.y
global.last_text_move_select = -1
instance_create(0, 0, obj_battle_fade_in_screen)
instance_create(275, 400, obj_battle_hp_current_self)
instance_create(275, 400, obj_battle_hp_max_self)
instance_create(275, 400, obj_battle_hp_cover_self)
instance_create(0, 0, obj_text_battle_stat_name)
instance_create(0, 0, obj_text_battle_stat_lv)
instance_create(244, 405, obj_text_hp)
instance_create(0, 0, obj_text_hp_stat)
instance_create_depth(0, 0, 1001, obj_martlet_final_bg)
obj_martlet_final_bg.fade_out = true
obj_martlet_final_bg.draw_alpha = 0
instance_create_depth(0, 0, -1, obj_martlet_blue_shader)
instance_create(319, 320, obj_dialogue_box_battle_transformation_any)
instance_create(390, 74, obj_quote_bubble_battle_yellow_3)
instance_create(0, 0, obj_quote_battle_martlet_genocide_final_2_intro)
instance_create(31, 431, obj_fight)
instance_create(184, 431, obj_act)
instance_create(344, 431, obj_item)
instance_create(499, 431, obj_mercy)
if global.option_autoshoot
instance_create_depth(536, 399, 5, obj_autofire_toggle)
instance_create(0, 0, obj_martlet_final_2_attack_controller)
global.soul_mode = "Red"
global.image_alpha_enemy_attacking = 0
global.image_alpha_enemy_attacking_immunity = true
instance_create_depth(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), -100, obj_heart_battle_fighting_yellow_final)
with (obj_heart_battle_fighting_parent)
... () //gml_Script_scr_generate_battle_martlet_genocide_final_2 |
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{ |
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if live_call() |
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return global.live_result; |
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global.battle_enemy_name_1 = "martlet" |
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global.battle_menu_number = 1 |
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global.speed_self = 4 |
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global.invulnerability_self = global.player_invulnerability |
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global.attacking_damage_cap = -1 |
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global.hit_self = false |
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global.hurt_self = false |
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global.current_hp_enemy = 850 |
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global.max_hp_enemy = 850 |
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global.last_hp_enemy = global.current_hp_enemy |
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global.current_hp_enemy_draw = global.current_hp_enemy |
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global.enemy_low_hp = false |
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global.enemy_hit = false |
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global.enemy_hurt = false |
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global.enemy_attack_stat = 25 |
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global.enemy_defense_stat = 40 |
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global.enemy_vulnerable = true |
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global.enemy_attacking = false |
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global.enemy_sparing = false |
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global.enemy_dead = false |
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global.enemy_spared = false |
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global.enemy_betrayed = false |
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global.enemy_fleeable = false |
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global.enemy_special_text = 0 |
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global.enemy_exp = 200 |
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global.enemy_gold = 0 |
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global.enemy_count = 1 |
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global.turns_passed = 0 |
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global.last_action_selected = "Nothing" |
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global.action_1_important = false |
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global.action_2_important = false |
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global.action_1_color = 16777215 |
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global.action_2_color = 16777215 |
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global.action_amount = 2 |
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global.item_use = "Nothing" |
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global.item_used = "Nothing" |
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global.item_gift = "Nothing" |
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global.item_gifted = "Nothing" |
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global.image_alpha_enemy_attacking = 1 |
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global.important_cutscene = false |
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global.can_attack = true |
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global.action_1_selected_count = 0 |
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global.action_2_selected_count = 0 |
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global.spare_selected_count = 0 |
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global.hit_count = 0 |
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global.miss_count = 0 |
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global.no_hit_count = 0 |
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global.hurt_self_count = 0 |
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global.hurt_self_turn_count = 0 |
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global.item_use_count = 0 |
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global.item_gift_count = 0 |
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global.attack_cycle = 0 |
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global.attack_cycle_max = 3 |
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global.enemy_mode = 0 |
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global.enemy_mode_previous = 0 |
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global.enemy_mode_gen = 0 |
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global.enemy_mode_gen_previous = 0 |
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audio_extend = false |
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global.sound_carry_battle = false |
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global.mettaton_voice_count = 1 |
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var martlet_body = instance_create_depth(340, 130, 100, obj_martlet_final_2_base) |
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with (martlet_body) |
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{ |
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sprite_index = spr_martlet_f2_start |
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image_speed = 0 |
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image_index = 0 |
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} |
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global.enemy_target_x = obj_martlet_final_2_base.x |
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global.enemy_target_y = obj_martlet_final_2_base.y |
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global.last_text_move_select = -1 |
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instance_create(0, 0, obj_battle_fade_in_screen) |
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instance_create(275, 400, obj_battle_hp_current_self) |
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instance_create(275, 400, obj_battle_hp_max_self) |
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instance_create(275, 400, obj_battle_hp_cover_self) |
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instance_create(0, 0, obj_text_battle_stat_name) |
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instance_create(0, 0, obj_text_battle_stat_lv) |
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instance_create(244, 405, obj_text_hp) |
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instance_create(0, 0, obj_text_hp_stat) |
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instance_create_depth(0, 0, 1001, obj_martlet_final_bg) |
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obj_martlet_final_bg.fade_out = true |
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obj_martlet_final_bg.draw_alpha = 0 |
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instance_create_depth(0, 0, -1, obj_martlet_blue_shader) |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any) |
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instance_create(390, 74, obj_quote_bubble_battle_yellow_3) |
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instance_create(0, 0, obj_quote_battle_martlet_genocide_final_2_intro) |
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instance_create(31, 431, obj_fight) |
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instance_create(184, 431, obj_act) |
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instance_create(344, 431, obj_item) |
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instance_create(499, 431, obj_mercy) |
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if global.option_autoshoot |
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instance_create_depth(536, 399, 5, obj_autofire_toggle) |
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instance_create(0, 0, obj_martlet_final_2_attack_controller) |
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global.soul_mode = "Red" |
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global.image_alpha_enemy_attacking = 0 |
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global.image_alpha_enemy_attacking_immunity = true |
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instance_create_depth(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), -100, obj_heart_battle_fighting_yellow_final) |
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with (obj_heart_battle_fighting_parent) |
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moveable = false |
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instance_create((obj_fight.x + 17), (obj_fight.y + 23), obj_heart_battle_menu) |
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with (obj_heart_battle_menu) |
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image_alpha = 0 |
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global.boss_mini = false |
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global.enemy_attack = "None" |
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global.image_alpha_enemy_attacking_immunity = true |
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} |