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gml_GlobalScript_scr_item_stats_armor

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function scr_item_stats_armor
scr_item_stats_armor

function scr_item_stats_armor(argument0) //gml_Script_scr_item_stats_armor { switch argument0 { case "Worn Hat": if (global.option_easymode == true) return 3; else return 0; case "Nice Hat": if (global.option_easymode == true) return 5; else return 0; default: return 0; } }
(argument0) //gml_Script_scr_item_stats_armor
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{
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    switch argument0
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    {
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        case "Worn Hat":
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            if (global.option_easymode == true)
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                return 3;
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            else
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                return 0;
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        case "Nice Hat":
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            if (global.option_easymode == true)
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                return 5;
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            else
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                return 0;
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        default:
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            return 0;
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    }
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}