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gml_GlobalScript_scr_recreate_heart_battle_menu_text_insomnitot_duo

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function scr_recreate_heart_battle_menu_text_insomnitot_duo
scr_recreate_heart_battle_menu_text_insomnitot_duo

function scr_recreate_heart_battle_menu_text_insomnitot_duo() //gml_Script_scr_recreate_heart_battle_menu_text_insomnitot_duo { var last_text_move_select = global.last_text_move_select var action_3_selected_count = global.action_3_selected_count var action_3_selected_count_2 = global.action_3_selected_count_2 var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position) if (text_deadlock_1 == true) instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1) else if (last_text_move_select == 0) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro) text_deadlock_contents_1 = 3004 text_deadlock_1 = true } else if (global.battle_menu_number == 1 && ((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2))) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead) text_deadlock_contents_1 = 3033 text_deadlock_1 = true } else if ((global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)) { var random_number = irandom_range(1, 2) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1) text_deadlock_contents_1 = 3016 } else if (random_number == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2) text_deadlock_contents_1 = 3018 } text_deadlock_1 = true } else if ((global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)) { random_number = irandom_range(1, 2) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing) text_deadlock_contents_1 = 3030 } else if (random_number == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing_v2) text_deadlock_contents_1 = 3031 } text_deadlock_1 = true } else if ((action_3_selected_count >= 1 && heart_position == "2122") || (action_3_selected_count_2 >= 1 && heart_position == "2222")) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_action_3) text_deadlock_contents_1 = 3008 text_deadlock_1 = true } else { if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_2 + global.enemy_spared_2) < 1) var random_text_move_select = irandom_range(1, 8) else random_text_move_select = irandom_range(1, 4) if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1) text_deadlock_contents_1 = 3020 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2) text_deadlock_contents_1 = 3021 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 text_deadlock_1 = true } else if (random_text_move_select == 4) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4) text_deadlock_contents_1 = 3023 text_deadlock_1 = true } else if (random_text_move_select == 5) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5) text_deadlock_contents_1 = 3024 text_deadlock_1 = true } else if (random_text_move_select == 6) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_6) text_deadlock_contents_1 = 3025 text_deadlock_1 = true } else if (random_text_move_select == 7) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_7) ...
() //gml_Script_scr_recreate_heart_battle_menu_text_insomnitot_duo
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{
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    var last_text_move_select = global.last_text_move_select
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    var action_3_selected_count = global.action_3_selected_count
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    var action_3_selected_count_2 = global.action_3_selected_count_2
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    var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position)
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    if (text_deadlock_1 == true)
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1)
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    else if (last_text_move_select == 0)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro)
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        text_deadlock_contents_1 = 3004
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        text_deadlock_1 = true
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    }
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    else if (global.battle_menu_number == 1 && ((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2)))
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead)
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        text_deadlock_contents_1 = 3033
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        text_deadlock_1 = true
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    }
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    else if ((global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false))
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    {
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        var random_number = irandom_range(1, 2)
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        if (random_number == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1)
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            text_deadlock_contents_1 = 3016
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        }
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        else if (random_number == 2)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2)
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            text_deadlock_contents_1 = 3018
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        }
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        text_deadlock_1 = true
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    }
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    else if ((global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false))
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    {
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        random_number = irandom_range(1, 2)
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        if (random_number == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing)
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            text_deadlock_contents_1 = 3030
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        }
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        else if (random_number == 2)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing_v2)
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            text_deadlock_contents_1 = 3031
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        }
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        text_deadlock_1 = true
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    }
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    else if ((action_3_selected_count >= 1 && heart_position == "2122") || (action_3_selected_count_2 >= 1 && heart_position == "2222"))
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_action_3)
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        text_deadlock_contents_1 = 3008
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        text_deadlock_1 = true
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    }
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    else
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    {
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        if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_2 + global.enemy_spared_2) < 1)
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            var random_text_move_select = irandom_range(1, 8)
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        else
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            random_text_move_select = irandom_range(1, 4)
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        if (random_text_move_select == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1)
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            text_deadlock_contents_1 = 3020
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 2)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2)
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            text_deadlock_contents_1 = 3021
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 3)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
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            text_deadlock_contents_1 = 3022
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 4)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4)
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            text_deadlock_contents_1 = 3023
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 5)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5)
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            text_deadlock_contents_1 = 3024
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 6)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_6)
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            text_deadlock_contents_1 = 3025
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 7)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_7)
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            text_deadlock_contents_1 = 3026
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 8)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_8)
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            text_deadlock_contents_1 = 3028
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            text_deadlock_1 = true
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        }
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    }
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}