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gml_GlobalScript_scr_recreate_heart_battle_menu_text_martlet_genocide

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function scr_recreate_heart_battle_menu_text_martlet_genocide
scr_recreate_heart_battle_menu_text_martlet_genocide

function scr_recreate_heart_battle_menu_text_martlet_genocide() //gml_Script_scr_recreate_heart_battle_menu_text_martlet_genocide { var last_text_move_select = global.last_text_move_select var enemy_mode = global.enemy_mode if (text_deadlock_1 == true) instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1) else if (last_text_move_select == 0) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro) text_deadlock_contents_1 = 3004 text_deadlock_1 = true } else { if (enemy_mode == 3) var random_text_move_select = irandom_range(1, 5) else if (enemy_mode == 4) random_text_move_select = irandom_range(1, 2) else random_text_move_select = irandom_range(1, 3) if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1) text_deadlock_contents_1 = 3020 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2) text_deadlock_contents_1 = 3021 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 text_deadlock_1 = true } else if (random_text_move_select == 4) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4) text_deadlock_contents_1 = 3023 text_deadlock_1 = true } else if (random_text_move_select == 5) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5) text_deadlock_contents_1 = 3024 text_deadlock_1 = true } } }
() //gml_Script_scr_recreate_heart_battle_menu_text_martlet_genocide
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{
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    var last_text_move_select = global.last_text_move_select
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    var enemy_mode = global.enemy_mode
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    if (text_deadlock_1 == true)
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1)
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    else if (last_text_move_select == 0)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro)
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        text_deadlock_contents_1 = 3004
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        text_deadlock_1 = true
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    }
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    else
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    {
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        if (enemy_mode == 3)
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            var random_text_move_select = irandom_range(1, 5)
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        else if (enemy_mode == 4)
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            random_text_move_select = irandom_range(1, 2)
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        else
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            random_text_move_select = irandom_range(1, 3)
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        if (random_text_move_select == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1)
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            text_deadlock_contents_1 = 3020
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 2)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2)
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            text_deadlock_contents_1 = 3021
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 3)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
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            text_deadlock_contents_1 = 3022
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 4)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4)
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            text_deadlock_contents_1 = 3023
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            text_deadlock_1 = true
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        }
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        else if (random_text_move_select == 5)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5)
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            text_deadlock_contents_1 = 3024
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            text_deadlock_1 = true
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        }
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    }
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}