| 1 |
function scr_recreate_heart_battle_menu_text_martlet_genocidescr_recreate_heart_battle_menu_text_martlet_genocidefunction scr_recreate_heart_battle_menu_text_martlet_genocide()
{
var last_text_move_select = global.last_text_move_select;
var enemy_mode = global.enemy_mode;
if (text_deadlock_1 == true)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, text_deadlock_contents_1);
}
else if (last_text_move_select == 0)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_intro);
text_deadlock_contents_1 = 3004;
text_deadlock_1 = true;
}
else
{
var random_text_move_select;
if (enemy_mode == 3)
random_text_move_select = irandom_range(1, 5);
else if (enemy_mode == 4)
random_text_move_select = irandom_range(1, 2);
else
random_text_move_select = irandom_range(1, 3);
if (random_text_move_select == 1)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_1);
text_deadlock_contents_1 = 3020;
text_deadlock_1 = true;
}
else if (random_text_move_select == 2)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_2);
text_deadlock_contents_1 = 3021;
text_deadlock_1 = true;
}
else if (random_text_move_select == 3)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_3);
text_deadlock_contents_1 = 3022;
text_deadlock_1 = true;
}
else if (random_text_move_select == 4)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_4);
text_deadlock_contents_1 = 3023;
text_deadlock_1 = true;
}
else if (random_text_move_select == 5)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_5);
text_deadlock_contents_1 = 3024;
text_deadlock_1 = true;
}
}
} () |
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{ |
| 3 |
var last_text_move_select = global.last_text_move_select; |
| 4 |
var enemy_mode = global.enemy_mode; |
| 5 |
if (text_deadlock_1 == true) |
| 6 |
{ |
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instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, text_deadlock_contents_1); |
| 8 |
} |
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else if (last_text_move_select == 0) |
| 10 |
{ |
| 11 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_intro); |
| 12 |
text_deadlock_contents_1 = 3004; |
| 13 |
text_deadlock_1 = true; |
| 14 |
} |
| 15 |
else |
| 16 |
{ |
| 17 |
var random_text_move_select; |
| 18 |
if (enemy_mode == 3) |
| 19 |
random_text_move_select = irandom_range(1, 5); |
| 20 |
else if (enemy_mode == 4) |
| 21 |
random_text_move_select = irandom_range(1, 2); |
| 22 |
else |
| 23 |
random_text_move_select = irandom_range(1, 3); |
| 24 |
if (random_text_move_select == 1) |
| 25 |
{ |
| 26 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_1); |
| 27 |
text_deadlock_contents_1 = 3020; |
| 28 |
text_deadlock_1 = true; |
| 29 |
} |
| 30 |
else if (random_text_move_select == 2) |
| 31 |
{ |
| 32 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_2); |
| 33 |
text_deadlock_contents_1 = 3021; |
| 34 |
text_deadlock_1 = true; |
| 35 |
} |
| 36 |
else if (random_text_move_select == 3) |
| 37 |
{ |
| 38 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_3); |
| 39 |
text_deadlock_contents_1 = 3022; |
| 40 |
text_deadlock_1 = true; |
| 41 |
} |
| 42 |
else if (random_text_move_select == 4) |
| 43 |
{ |
| 44 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_4); |
| 45 |
text_deadlock_contents_1 = 3023; |
| 46 |
text_deadlock_1 = true; |
| 47 |
} |
| 48 |
else if (random_text_move_select == 5) |
| 49 |
{ |
| 50 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_5); |
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text_deadlock_contents_1 = 3024; |
| 52 |
text_deadlock_1 = true; |
| 53 |
} |
| 54 |
} |
| 55 |
} |