Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_recreate_heart_battle_menu_text_sousborg

(view raw script w/o annotations or w/e)
1
function scr_recreate_heart_battle_menu_text_sousborg
scr_recreate_heart_battle_menu_text_sousborg

function scr_recreate_heart_battle_menu_text_sousborg() //gml_Script_scr_recreate_heart_battle_menu_text_sousborg { var last_text_move_select = global.last_text_move_select var enemy_mode = global.enemy_mode if (text_deadlock_1 == true) instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1) else if (last_text_move_select == 0) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro) text_deadlock_contents_1 = 3004 text_deadlock_1 = true } else if (global.enemy_low_hp == true) { var random_number = irandom_range(1, 2) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1) text_deadlock_contents_1 = 3016 } else if (random_number == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2) text_deadlock_contents_1 = 3018 } text_deadlock_1 = true } else if (global.enemy_sparing == true) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing) text_deadlock_contents_1 = 3030 text_deadlock_1 = true } else { if (enemy_mode == 1) var random_text_move_select = irandom_range(1, 5) else random_text_move_select = irandom_range(1, 4) if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1) text_deadlock_contents_1 = 3020 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2) text_deadlock_contents_1 = 3021 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 text_deadlock_1 = true } else if (random_text_move_select == 4) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4) text_deadlock_contents_1 = 3023 text_deadlock_1 = true } else if (random_text_move_select == 5) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5) text_deadlock_contents_1 = 3024 text_deadlock_1 = true } else if (random_text_move_select == 6) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_6) text_deadlock_contents_1 = 3025 text_deadlock_1 = true } else if (random_text_move_select == 7) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_7) text_deadlock_contents_1 = 3026 text_deadlock_1 = true } } }
() //gml_Script_scr_recreate_heart_battle_menu_text_sousborg
2
{
3
    var last_text_move_select = global.last_text_move_select
4
    var enemy_mode = global.enemy_mode
5
    if (text_deadlock_1 == true)
6
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1)
7
    else if (last_text_move_select == 0)
8
    {
9
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro)
10
        text_deadlock_contents_1 = 3004
11
        text_deadlock_1 = true
12
    }
13
    else if (global.enemy_low_hp == true)
14
    {
15
        var random_number = irandom_range(1, 2)
16
        if (random_number == 1)
17
        {
18
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1)
19
            text_deadlock_contents_1 = 3016
20
        }
21
        else if (random_number == 2)
22
        {
23
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2)
24
            text_deadlock_contents_1 = 3018
25
        }
26
        text_deadlock_1 = true
27
    }
28
    else if (global.enemy_sparing == true)
29
    {
30
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing)
31
        text_deadlock_contents_1 = 3030
32
        text_deadlock_1 = true
33
    }
34
    else
35
    {
36
        if (enemy_mode == 1)
37
            var random_text_move_select = irandom_range(1, 5)
38
        else
39
            random_text_move_select = irandom_range(1, 4)
40
        if (random_text_move_select == 1)
41
        {
42
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1)
43
            text_deadlock_contents_1 = 3020
44
            text_deadlock_1 = true
45
        }
46
        else if (random_text_move_select == 2)
47
        {
48
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2)
49
            text_deadlock_contents_1 = 3021
50
            text_deadlock_1 = true
51
        }
52
        else if (random_text_move_select == 3)
53
        {
54
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
55
            text_deadlock_contents_1 = 3022
56
            text_deadlock_1 = true
57
        }
58
        else if (random_text_move_select == 4)
59
        {
60
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4)
61
            text_deadlock_contents_1 = 3023
62
            text_deadlock_1 = true
63
        }
64
        else if (random_text_move_select == 5)
65
        {
66
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5)
67
            text_deadlock_contents_1 = 3024
68
            text_deadlock_1 = true
69
        }
70
        else if (random_text_move_select == 6)
71
        {
72
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_6)
73
            text_deadlock_contents_1 = 3025
74
            text_deadlock_1 = true
75
        }
76
        else if (random_text_move_select == 7)
77
        {
78
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_7)
79
            text_deadlock_contents_1 = 3026
80
            text_deadlock_1 = true
81
        }
82
    }
83
}