Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_recreate_heart_battle_menu_text_sweet_corn_duo

(view raw script w/o annotations or w/e)
1
function scr_recreate_heart_battle_menu_text_sweet_corn_duo
scr_recreate_heart_battle_menu_text_sweet_corn_duo

function scr_recreate_heart_battle_menu_text_sweet_corn_duo() //gml_Script_scr_recreate_heart_battle_menu_text_sweet_corn_duo { var last_text_move_select = global.last_text_move_select if (text_deadlock_1 == true) instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1) else if (last_text_move_select == 0) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro) text_deadlock_contents_1 = 3004 text_deadlock_1 = true } else if (global.battle_menu_number == 1 && ((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2))) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead) text_deadlock_contents_1 = 3033 text_deadlock_1 = true } else if ((global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)) { var random_number = irandom_range(1, 2) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1) text_deadlock_contents_1 = 3016 } else if (random_number == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2) text_deadlock_contents_1 = 3018 } text_deadlock_1 = true } else if ((global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false)) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing) text_deadlock_contents_1 = 3030 text_deadlock_1 = true } else if (global.hurt_self == false) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_special) text_deadlock_contents_1 = 3009 text_deadlock_1 = true } else { if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_2 + global.enemy_spared_2) < 1) var random_text_move_select = irandom_range(1, 5) else random_text_move_select = irandom_range(1, 3) if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1) text_deadlock_contents_1 = 3020 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2) text_deadlock_contents_1 = 3021 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 text_deadlock_1 = true } else if (random_text_move_select == 4) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4) text_deadlock_contents_1 = 3023 text_deadlock_1 = true } else if (random_text_move_select == 5) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5) text_deadlock_contents_1 = 3024 text_deadlock_1 = true } } }
() //gml_Script_scr_recreate_heart_battle_menu_text_sweet_corn_duo
2
{
3
    var last_text_move_select = global.last_text_move_select
4
    if (text_deadlock_1 == true)
5
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1)
6
    else if (last_text_move_select == 0)
7
    {
8
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro)
9
        text_deadlock_contents_1 = 3004
10
        text_deadlock_1 = true
11
    }
12
    else if (global.battle_menu_number == 1 && ((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2)))
13
    {
14
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_dead)
15
        text_deadlock_contents_1 = 3033
16
        text_deadlock_1 = true
17
    }
18
    else if ((global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false))
19
    {
20
        var random_number = irandom_range(1, 2)
21
        if (random_number == 1)
22
        {
23
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1)
24
            text_deadlock_contents_1 = 3016
25
        }
26
        else if (random_number == 2)
27
        {
28
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2)
29
            text_deadlock_contents_1 = 3018
30
        }
31
        text_deadlock_1 = true
32
    }
33
    else if ((global.enemy_sparing == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_sparing_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false))
34
    {
35
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_sparing)
36
        text_deadlock_contents_1 = 3030
37
        text_deadlock_1 = true
38
    }
39
    else if (global.hurt_self == false)
40
    {
41
        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_special)
42
        text_deadlock_contents_1 = 3009
43
        text_deadlock_1 = true
44
    }
45
    else
46
    {
47
        if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_2 + global.enemy_spared_2) < 1)
48
            var random_text_move_select = irandom_range(1, 5)
49
        else
50
            random_text_move_select = irandom_range(1, 3)
51
        if (random_text_move_select == 1)
52
        {
53
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1)
54
            text_deadlock_contents_1 = 3020
55
            text_deadlock_1 = true
56
        }
57
        else if (random_text_move_select == 2)
58
        {
59
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2)
60
            text_deadlock_contents_1 = 3021
61
            text_deadlock_1 = true
62
        }
63
        else if (random_text_move_select == 3)
64
        {
65
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
66
            text_deadlock_contents_1 = 3022
67
            text_deadlock_1 = true
68
        }
69
        else if (random_text_move_select == 4)
70
        {
71
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_4)
72
            text_deadlock_contents_1 = 3023
73
            text_deadlock_1 = true
74
        }
75
        else if (random_text_move_select == 5)
76
        {
77
            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_5)
78
            text_deadlock_contents_1 = 3024
79
            text_deadlock_1 = true
80
        }
81
    }
82
}