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gml_GlobalScript_scr_recreate_heart_battle_menu_text_trihecta_separated

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function scr_recreate_heart_battle_menu_text_trihecta_separated
scr_recreate_heart_battle_menu_text_trihecta_separated

function scr_recreate_heart_battle_menu_text_trihecta_separated() //gml_Script_scr_recreate_heart_battle_menu_text_trihecta_separated { var last_text_move_select = global.last_text_move_select var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position) if (text_deadlock_1 == true) instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1) else if (last_text_move_select == 0) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro) text_deadlock_contents_1 = 3004 text_deadlock_1 = true } else if ((global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) || (global.enemy_low_hp_3 == true && global.enemy_dead_3 == false && global.enemy_spared_3 == false)) { var random_number = irandom_range(1, 3) if (random_number == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1) text_deadlock_contents_1 = 3016 } else if (random_number == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2) text_deadlock_contents_1 = 3018 } else if (random_number == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v3) text_deadlock_contents_1 = 3019 } text_deadlock_1 = true } else { random_number = irandom_range((1 + (sign(global.enemy_dead + global.enemy_spared))), (3 - (sign(global.enemy_dead_3 + global.enemy_spared_3)))) if (random_number == 2 && (global.enemy_dead_2 == true || global.enemy_spared_2 == true)) { random_number = irandom_range((1 + (sign(global.enemy_dead + global.enemy_spared))), (2 - (sign(global.enemy_dead_3 + global.enemy_spared_3)))) if (random_number == 2) random_number = 3 } if (random_number == 1) { if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) < 2) var random_text_move_select = irandom_range(1, 3) else random_text_move_select = irandom_range(1, 2) } else if (random_number == 2) { if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_3 + global.enemy_spared_3) < 2) random_text_move_select = irandom_range(1, 3) else random_text_move_select = irandom_range(1, 2) } else if (random_number == 3) { if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_2 + global.enemy_spared_2) < 2) random_text_move_select = irandom_range(1, 3) else random_text_move_select = irandom_range(1, 2) } if (random_number == 1) { if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1) text_deadlock_contents_1 = 3020 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2) text_deadlock_contents_1 = 3021 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 text_deadlock_1 = true } } else if (random_number == 2) { if (random_text_move_select == 1) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1_v2) text_deadlock_contents_1 = 3039 text_deadlock_1 = true } else if (random_text_move_select == 2) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2_v2) text_deadlock_contents_1 = 3040 text_deadlock_1 = true } else if (random_text_move_select == 3) { instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3) text_deadlock_contents_1 = 3022 ...
() //gml_Script_scr_recreate_heart_battle_menu_text_trihecta_separated
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{
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    var last_text_move_select = global.last_text_move_select
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    var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position)
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    if (text_deadlock_1 == true)
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), text_deadlock_contents_1)
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    else if (last_text_move_select == 0)
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    {
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        instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_intro)
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        text_deadlock_contents_1 = 3004
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        text_deadlock_1 = true
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    }
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    else if ((global.enemy_low_hp == true && global.enemy_dead == false && global.enemy_spared == false) || (global.enemy_low_hp_2 == true && global.enemy_dead_2 == false && global.enemy_spared_2 == false) || (global.enemy_low_hp_3 == true && global.enemy_dead_3 == false && global.enemy_spared_3 == false))
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    {
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        var random_number = irandom_range(1, 3)
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        if (random_number == 1)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1)
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            text_deadlock_contents_1 = 3016
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        }
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        else if (random_number == 2)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v2)
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            text_deadlock_contents_1 = 3018
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        }
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        else if (random_number == 3)
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        {
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            instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_low_hp_1_v3)
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            text_deadlock_contents_1 = 3019
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        }
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        text_deadlock_1 = true
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    }
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    else
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    {
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        random_number = irandom_range((1 + (sign(global.enemy_dead + global.enemy_spared))), (3 - (sign(global.enemy_dead_3 + global.enemy_spared_3))))
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        if (random_number == 2 && (global.enemy_dead_2 == true || global.enemy_spared_2 == true))
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        {
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            random_number = irandom_range((1 + (sign(global.enemy_dead + global.enemy_spared))), (2 - (sign(global.enemy_dead_3 + global.enemy_spared_3))))
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            if (random_number == 2)
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                random_number = 3
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        }
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        if (random_number == 1)
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        {
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            if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) < 2)
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                var random_text_move_select = irandom_range(1, 3)
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            else
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                random_text_move_select = irandom_range(1, 2)
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        }
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        else if (random_number == 2)
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        {
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            if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_3 + global.enemy_spared_3) < 2)
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                random_text_move_select = irandom_range(1, 3)
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            else
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                random_text_move_select = irandom_range(1, 2)
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        }
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        else if (random_number == 3)
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        {
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            if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_2 + global.enemy_spared_2) < 2)
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                random_text_move_select = irandom_range(1, 3)
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            else
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                random_text_move_select = irandom_range(1, 2)
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        }
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        if (random_number == 1)
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        {
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            if (random_text_move_select == 1)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1)
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                text_deadlock_contents_1 = 3020
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 2)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2)
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                text_deadlock_contents_1 = 3021
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 3)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
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                text_deadlock_contents_1 = 3022
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                text_deadlock_1 = true
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            }
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        }
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        else if (random_number == 2)
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        {
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            if (random_text_move_select == 1)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1_v2)
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                text_deadlock_contents_1 = 3039
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 2)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2_v2)
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                text_deadlock_contents_1 = 3040
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 3)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
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                text_deadlock_contents_1 = 3022
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                text_deadlock_1 = true
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            }
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        }
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        else if (random_number == 3)
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        {
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            if (random_text_move_select == 1)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_1_v3)
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                text_deadlock_contents_1 = 3056
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 2)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_2_v3)
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                text_deadlock_contents_1 = 3057
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                text_deadlock_1 = true
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            }
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            else if (random_text_move_select == 3)
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            {
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                instance_create((obj_dialogue_box_battle.x + 20), (obj_dialogue_box_battle.x + 20), obj_dialogue_battle_move_select_3)
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                text_deadlock_contents_1 = 3022
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                text_deadlock_1 = true
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            }
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        }
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    }
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}