1 |
function scr_start_enemy_fleeing_martlet_pacifistscr_start_enemy_fleeing_martlet_pacifistfunction scr_start_enemy_fleeing_martlet_pacifist() //gml_Script_scr_start_enemy_fleeing_martlet_pacifist
{
scr_audio_fade_out_battle(1000)
instance_create(380, 74, obj_quote_bubble_battle_yellow_3)
var enemy_mode = global.enemy_mode
switch enemy_mode
{
case 10:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack_end)
break
case 11:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_end)
break
case 12:
instance_create(0, 0, obj_quote_battle_martlet_pacifist_confused_end)
break
}
} () //gml_Script_scr_start_enemy_fleeing_martlet_pacifist |
2 |
{ |
3 |
scr_audio_fade_out_battlescr_audio_fade_out_battlefunction scr_audio_fade_out_battle(argument0) //gml_Script_scr_audio_fade_out_battle
{
var audio_array_val = 0
sound_y[audio_array_val] = mus_apprehension_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_dalvopening_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_01_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_02_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_03_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_04_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_05_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_06_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_07_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_08_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_09_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_10_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_attack_finale_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_danza_battle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_decibat_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_floweynew_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_funsized_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_genobattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_mart_geno_wind_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_martletbattle_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_nobodycame_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_occupied_turf_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle1_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle2_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_prebattle3_yellow
audio_array_val += 1
sound_y[audio_array_val] = mus_battle_snowdin
audio_array_val += 1
sound_y[audio_array_val] = mus_trial_by_fury
audio_array_val += 1
sound_y[audio_array_val] = mus_heatwave_approaching
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
if audio_is_playing(sound_y[i])
audio_sound_gain(sound_y[i], 0, argument0)
}
} (1000) |
4 |
instance_create(380, 74, obj_quote_bubble_battle_yellow_3) |
5 |
var enemy_mode = global.enemy_mode |
6 |
switch enemy_mode |
7 |
{ |
8 |
case 10: |
9 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_attack_end) |
10 |
break |
11 |
case 11: |
12 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_insult_end) |
13 |
break |
14 |
case 12: |
15 |
instance_create(0, 0, obj_quote_battle_martlet_pacifist_confused_end) |
16 |
break |
17 |
} |
18 |
|
19 |
} |