1 |
function scr_summon_shopscr_summon_shopfunction scr_summon_shop(argument0) //gml_Script_scr_summon_shop
{
global.current_room_overworld = room_get_name(room)
switch argument0
{
case "Wild East Gunshop":
global.sound_carry_overworld = false
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2))
global.sound_carry_overworld = true
break
default:
global.sound_carry_overworld = true
break
}
global.shop_name = argument0
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen)
scr_cutscene_start()
} (argument0) //gml_Script_scr_summon_shop |
2 |
{ |
3 |
global.current_room_overworld = room_get_name(room) |
4 |
switch argument0 |
5 |
{ |
6 |
case "Wild East Gunshop": |
7 |
global.sound_carry_overworld = false |
8 |
if (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)) |
9 |
global.sound_carry_overworld = true |
10 |
break |
11 |
default: |
12 |
global.sound_carry_overworld = true |
13 |
break |
14 |
} |
15 |
|
16 |
global.shop_name = argument0 |
17 |
instance_create(__view_get((0 << 0), 0), __view_get((1 << 0), 0), obj_overworld_shop_fade_out_screen) |
18 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
19 |
} |