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gml_GlobalScript_scr_talking_text

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function scr_talking_text
scr_talking_text

function scr_talking_text() //gml_Script_scr_talking_text { switch current_char { case " ": case "*": break default: audio_stop_sound(snd_footsteps_water_1) audio_play_sound(snd_footsteps_water_1, 20, false) } can_talk = true }
() //gml_Script_scr_talking_text
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{
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    switch current_char
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    {
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        case " ":
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        case "*":
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            break
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        default:
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            audio_stop_sound(snd_footsteps_water_1)
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            audio_play_sound(snd_footsteps_water_1, 20, false)
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    }
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    can_talk = true
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}