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gml_GlobalScript_scr_text_battle

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function scr_text_battle
scr_text_battle

function scr_text_battle() //gml_Script_scr_text_battle { if (!instance_exists(obj_dialogue_battle)) msg = instance_create(x, y, obj_dialogue_battle) }
() //gml_Script_scr_text_battle
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{
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    if (!instance_exists(obj_dialogue_battle))
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        msg = instance_create(x, y, obj_dialogue_battle)
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}