function scr_text_battlescr_text_battlefunction scr_text_battle() //gml_Script_scr_text_battle { if (!instance_exists(obj_dialogue_battle)) msg = instance_create(x, y, obj_dialogue_battle) }() //gml_Script_scr_text_battle
{
if (!instance_exists(obj_dialogue_battle))
msg = instance_create(x, y, obj_dialogue_battle)
}