| 1 |
function scr_texture_page_handlerscr_texture_page_handlerfunction scr_texture_page_handler()
{
texture_prefetch("GeneralUse");
texture_prefetch("MainMenu");
texture_prefetch("BattleBase");
var _assets_load_new_home = false;
var _assets_load_ruins = false;
var _assets_load_snowdin = false;
var _assets_load_dunes = false;
var _assets_load_wild_east = false;
var _assets_load_steamworks = false;
var _assets_load_waterfall = false;
var _assets_load_minigames = false;
var _assets_load_shop = false;
var _assets_load_hotland = false;
var _assets_load_mansion = false;
var _room_tag = asset_get_tags(room, 3);
for (var i = 0; i < array_length(_room_tag); i++)
{
switch (_room_tag[i])
{
case "Ruins":
_assets_load_ruins = true;
break;
case "Snowdin":
_assets_load_snowdin = true;
break;
case "Dunes":
_assets_load_dunes = true;
break;
case "Wild East":
_assets_load_wild_east = true;
break;
case "Steamworks":
_assets_load_steamworks = true;
break;
case "Minigame":
_assets_load_minigames = true;
break;
case "Waterfall":
_assets_load_waterfall = true;
break;
case "Hotland":
_assets_load_hotland = true;
break;
case "New Home":
_assets_load_new_home = true;
break;
case "Mansion":
_assets_load_new_home = true;
break;
case "Shop":
_assets_load_shop = true;
break;
}
}
if (room == rm_battle)
exit;
if (_assets_load_ruins == true)
{
if (!texture_is_ready("Ruins"))
show_debug_message("Ruins Textures Loaded");
if (!texture_is_ready("Ruins"))
texture_prefetch("Ruins");
if (!texture_is_ready("BattleRuins"))
texture_prefetch("BattleRuins");
}
else
{
if (texture_is_ready("Ruins"))
show_debug_message("Ruins Textures Flushed");
if (texture_is_ready("Ruins"))
texture_flush("Ruins");
if (texture_is_ready("BattleRuins"))
texture_flush("BattleRuins");
}
if (_assets_load_snowdin == true)
{
if (!texture_is_ready("Snowdin"))
show_debug_message("Snowdin Textures Loaded");
if (!texture_is_ready("Snowdin"))
texture_prefetch("Snowdin");
if (!texture_is_ready("BattleSnowdin"))
texture_prefetch("BattleSnowdin");
}
else
{
if (texture_is_ready("Snowdin"))
show_debug_message("Snowdin Textures Flushed");
if (texture_is_ready("Snowdin"))
texture_flush("Snowdin");
if (texture_is_ready("BattleSnowdin"))
texture_flush("BattleSnowdin");
}
if (_assets_load_waterfall == true)
{
if (!texture_is_ready("Waterfall"))
show_debug_message("Waterfall Textures Loaded");
if (!texture_is_ready("Waterfall"))
texture_prefetch("Waterfall");
}
... () |
| 2 |
{ |
| 3 |
texture_prefetch("GeneralUse"); |
| 4 |
texture_prefetch("MainMenu"); |
| 5 |
texture_prefetch("BattleBase"); |
| 6 |
var _assets_load_new_home = false; |
| 7 |
var _assets_load_ruins = false; |
| 8 |
var _assets_load_snowdin = false; |
| 9 |
var _assets_load_dunes = false; |
| 10 |
var _assets_load_wild_east = false; |
| 11 |
var _assets_load_steamworks = false; |
| 12 |
var _assets_load_waterfall = false; |
| 13 |
var _assets_load_minigames = false; |
| 14 |
var _assets_load_shop = false; |
| 15 |
var _assets_load_hotland = false; |
| 16 |
var _assets_load_mansion = false; |
| 17 |
var _room_tag = asset_get_tags(room, 3); |
| 18 |
for (var i = 0; i < array_length(_room_tag); i++) |
| 19 |
{ |
| 20 |
switch (_room_tag[i]) |
| 21 |
{ |
| 22 |
case "Ruins": |
| 23 |
_assets_load_ruins = true; |
| 24 |
break; |
| 25 |
case "Snowdin": |
| 26 |
_assets_load_snowdin = true; |
| 27 |
break; |
| 28 |
case "Dunes": |
| 29 |
_assets_load_dunes = true; |
| 30 |
break; |
| 31 |
case "Wild East": |
| 32 |
_assets_load_wild_east = true; |
| 33 |
break; |
| 34 |
case "Steamworks": |
| 35 |
_assets_load_steamworks = true; |
| 36 |
break; |
| 37 |
case "Minigame": |
| 38 |
_assets_load_minigames = true; |
| 39 |
break; |
| 40 |
case "Waterfall": |
| 41 |
_assets_load_waterfall = true; |
| 42 |
break; |
| 43 |
case "Hotland": |
| 44 |
_assets_load_hotland = true; |
| 45 |
break; |
| 46 |
case "New Home": |
| 47 |
_assets_load_new_home = true; |
| 48 |
break; |
| 49 |
case "Mansion": |
| 50 |
_assets_load_new_home = true; |
| 51 |
break; |
| 52 |
case "Shop": |
| 53 |
_assets_load_shop = true; |
| 54 |
break; |
| 55 |
} |
| 56 |
} |
| 57 |
if (room == rm_battle) |
| 58 |
exit; |
| 59 |
if (_assets_load_ruins == true) |
| 60 |
{ |
| 61 |
if (!texture_is_ready("Ruins")) |
| 62 |
show_debug_message("Ruins Textures Loaded"); |
| 63 |
if (!texture_is_ready("Ruins")) |
| 64 |
texture_prefetch("Ruins"); |
| 65 |
if (!texture_is_ready("BattleRuins")) |
| 66 |
texture_prefetch("BattleRuins"); |
| 67 |
} |
| 68 |
else |
| 69 |
{ |
| 70 |
if (texture_is_ready("Ruins")) |
| 71 |
show_debug_message("Ruins Textures Flushed"); |
| 72 |
if (texture_is_ready("Ruins")) |
| 73 |
texture_flush("Ruins"); |
| 74 |
if (texture_is_ready("BattleRuins")) |
| 75 |
texture_flush("BattleRuins"); |
| 76 |
} |
| 77 |
if (_assets_load_snowdin == true) |
| 78 |
{ |
| 79 |
if (!texture_is_ready("Snowdin")) |
| 80 |
show_debug_message("Snowdin Textures Loaded"); |
| 81 |
if (!texture_is_ready("Snowdin")) |
| 82 |
texture_prefetch("Snowdin"); |
| 83 |
if (!texture_is_ready("BattleSnowdin")) |
| 84 |
texture_prefetch("BattleSnowdin"); |
| 85 |
} |
| 86 |
else |
| 87 |
{ |
| 88 |
if (texture_is_ready("Snowdin")) |
| 89 |
show_debug_message("Snowdin Textures Flushed"); |
| 90 |
if (texture_is_ready("Snowdin")) |
| 91 |
texture_flush("Snowdin"); |
| 92 |
if (texture_is_ready("BattleSnowdin")) |
| 93 |
texture_flush("BattleSnowdin"); |
| 94 |
} |
| 95 |
if (_assets_load_waterfall == true) |
| 96 |
{ |
| 97 |
if (!texture_is_ready("Waterfall")) |
| 98 |
show_debug_message("Waterfall Textures Loaded"); |
| 99 |
if (!texture_is_ready("Waterfall")) |
| 100 |
texture_prefetch("Waterfall"); |
| 101 |
} |
| 102 |
else |
| 103 |
{ |
| 104 |
if (texture_is_ready("Waterfall")) |
| 105 |
show_debug_message("Waterfall Textures Flushed"); |
| 106 |
if (texture_is_ready("Waterfall")) |
| 107 |
texture_flush("Waterfall"); |
| 108 |
} |
| 109 |
if (_assets_load_dunes == true) |
| 110 |
{ |
| 111 |
if (!texture_is_ready("Dunes")) |
| 112 |
show_debug_message("Dunes Textures Loaded"); |
| 113 |
if (!texture_is_ready("Dunes")) |
| 114 |
texture_prefetch("Dunes"); |
| 115 |
if (!texture_is_ready("BattleDunes")) |
| 116 |
texture_prefetch("BattleDunes"); |
| 117 |
} |
| 118 |
else |
| 119 |
{ |
| 120 |
if (texture_is_ready("Dunes")) |
| 121 |
show_debug_message("Dunes Textures Flushed"); |
| 122 |
if (texture_is_ready("Dunes")) |
| 123 |
texture_flush("Dunes"); |
| 124 |
if (texture_is_ready("BattleDunes")) |
| 125 |
texture_flush("BattleDunes"); |
| 126 |
} |
| 127 |
if (_assets_load_wild_east == true) |
| 128 |
{ |
| 129 |
if (!texture_is_ready("WildEast")) |
| 130 |
texture_prefetch("WildEast"); |
| 131 |
if (!texture_is_ready("BattleWildEast")) |
| 132 |
texture_prefetch("BattleWildEast"); |
| 133 |
} |
| 134 |
else |
| 135 |
{ |
| 136 |
if (texture_is_ready("WildEast")) |
| 137 |
texture_flush("WildEast"); |
| 138 |
if (texture_is_ready("BattleWildEast")) |
| 139 |
texture_flush("BattleWildEast"); |
| 140 |
} |
| 141 |
if (_assets_load_steamworks == true) |
| 142 |
{ |
| 143 |
if (!texture_is_ready("Steamworks")) |
| 144 |
texture_prefetch("Steamworks"); |
| 145 |
if (!texture_is_ready("BattleSteamworks")) |
| 146 |
texture_prefetch("BattleSteamworks"); |
| 147 |
} |
| 148 |
else |
| 149 |
{ |
| 150 |
if (texture_is_ready("Steamworks")) |
| 151 |
texture_flush("Steamworks"); |
| 152 |
if (texture_is_ready("BattleSteamworks")) |
| 153 |
texture_flush("BattleSteamworks"); |
| 154 |
} |
| 155 |
if (_assets_load_hotland == true) |
| 156 |
{ |
| 157 |
if (!texture_is_ready("Hotland")) |
| 158 |
texture_prefetch("Hotland"); |
| 159 |
} |
| 160 |
else if (texture_is_ready("Hotland")) |
| 161 |
{ |
| 162 |
texture_flush("Hotland"); |
| 163 |
} |
| 164 |
if (_assets_load_new_home == true) |
| 165 |
{ |
| 166 |
if (!texture_is_ready("newhome")) |
| 167 |
texture_prefetch("newhome"); |
| 168 |
if (!texture_is_ready("Battlenewhome")) |
| 169 |
texture_prefetch("Battlenewhome"); |
| 170 |
} |
| 171 |
else |
| 172 |
{ |
| 173 |
if (texture_is_ready("newhome")) |
| 174 |
texture_flush("newhome"); |
| 175 |
if (!texture_is_ready("Battlenewhome")) |
| 176 |
texture_flush("Battlenewhome"); |
| 177 |
} |
| 178 |
if (_assets_load_mansion == true) |
| 179 |
{ |
| 180 |
if (!texture_is_ready("Mansion")) |
| 181 |
texture_prefetch("Mansion"); |
| 182 |
} |
| 183 |
else if (texture_is_ready("Mansion")) |
| 184 |
{ |
| 185 |
texture_flush("Mansion"); |
| 186 |
} |
| 187 |
if (_assets_load_minigames == true) |
| 188 |
{ |
| 189 |
if (!texture_is_ready("Minigames")) |
| 190 |
texture_prefetch("Minigames"); |
| 191 |
} |
| 192 |
else if (texture_is_ready("Minigames")) |
| 193 |
{ |
| 194 |
texture_flush("Minigames"); |
| 195 |
} |
| 196 |
if (_assets_load_shop == true) |
| 197 |
{ |
| 198 |
if (!texture_is_ready("Shops")) |
| 199 |
texture_prefetch("Shops"); |
| 200 |
} |
| 201 |
else if (texture_is_ready("Shops")) |
| 202 |
{ |
| 203 |
texture_flush("Shops"); |
| 204 |
} |
| 205 |
} |