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function scr_walk_npc_solidscr_walk_npc_solidfunction scr_walk_npc_solid(argument0, argument1, argument2, argument3, argument4, argument5, argument6) //gml_Script_scr_walk_npc_solid
{
is_walking = true
actor_speed = argument2
condition_1 = false
if (no_loop_destination == false)
{
var destination_x = abs(x - argument0)
var destination_y = abs(y - argument1)
var axis_override = argument4
if (axis_override == "x" || axis_override == "y")
walk_axis = axis_override
else
{
var result = sign(destination_x - destination_y)
switch result
{
case 1:
walk_axis = "x"
break
case -1:
walk_axis = "y"
break
default:
walk_axis = "y"
}
}
actor_speed_x = (sign(argument0 - x)) * actor_speed
actor_speed_y = (sign(argument1 - y)) * actor_speed
no_loop_destination = true
}
if (x == argument0 && y == argument1)
{
no_loop_destination = false
npc_walking = false
if (argument5 != "nothing")
npc_direction = argument5
image_speed = 0
image_index = 0
return;
}
switch walk_axis
{
case "x":
x_previous = x
x += actor_speed_x
if (abs(argument0 - x) < actor_speed && place_free(argument0, y) && (!(place_meeting(argument0, y, argument6))))
x = argument0
if (place_free(x, y) && (!(place_meeting(x, y, argument6))) && x_previous != argument0)
{
npc_walking = true
image_speed = argument3
if (actor_speed_x == (-actor_speed))
npc_direction = "left"
else if (actor_speed_x == actor_speed)
npc_direction = "right"
}
if ((!(place_free(x, y))) || place_meeting(x, y, argument6) || x_previous == argument0)
{
x = x_previous
walk_axis = "y"
return;
}
actor_speed_y = (sign(argument1 - y)) * actor_speed
i = x + actor_speed_x
j = y
if (abs(argument0 - i) < actor_speed)
i = argument0
while (j != argument1)
{
j += actor_speed_y
if (abs(argument1 - j) < actor_speed)
j = argument1
if ((!(place_free(i, j))) || place_meeting(i, j, argument6))
{
condition_1 = true
break
}
else
continue
}
if (condition_1 == true)
{
while (i != argument0)
{
i += actor_speed_x
j = y
if (abs(argument0 - i) < actor_speed)
i = argument0
while (j != argument1)
{
j += actor_speed_y
if (abs(argument1 - j) < actor_speed)
j = argument1
if (i == argument0 && j == argument1)
return;
else if ((!(place_free(i, j))) || place_meeting(i, j, argument6))
break
else
{
... (argument0, argument1, argument2, argument3, argument4, argument5, argument6) //gml_Script_scr_walk_npc_solid |
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{ |
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is_walking = true |
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actor_speed = argument2 |
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condition_1 = false |
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if (no_loop_destination == false) |
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{ |
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var destination_x = abs(x - argument0) |
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var destination_y = abs(y - argument1) |
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var axis_override = argument4 |
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if (axis_override == "x" || axis_override == "y") |
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walk_axis = axis_override |
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else |
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{ |
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var result = sign(destination_x - destination_y) |
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switch result |
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{ |
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case 1: |
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walk_axis = "x" |
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break |
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case -1: |
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walk_axis = "y" |
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break |
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default: |
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walk_axis = "y" |
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} |
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|
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} |
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actor_speed_x = (sign(argument0 - x)) * actor_speed |
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actor_speed_y = (sign(argument1 - y)) * actor_speed |
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no_loop_destination = true |
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} |
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if (x == argument0 && y == argument1) |
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{ |
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no_loop_destination = false |
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npc_walking = false |
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if (argument5 != "nothing") |
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npc_direction = argument5 |
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image_speed = 0 |
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image_index = 0 |
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return; |
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} |
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switch walk_axis |
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{ |
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case "x": |
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x_previous = x |
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x += actor_speed_x |
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if (abs(argument0 - x) < actor_speed && place_free(argument0, y) && (!(place_meeting(argument0, y, argument6)))) |
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x = argument0 |
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if (place_free(x, y) && (!(place_meeting(x, y, argument6))) && x_previous != argument0) |
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{ |
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npc_walking = true |
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image_speed = argument3 |
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if (actor_speed_x == (-actor_speed)) |
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npc_direction = "left" |
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else if (actor_speed_x == actor_speed) |
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npc_direction = "right" |
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} |
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if ((!(place_free(x, y))) || place_meeting(x, y, argument6) || x_previous == argument0) |
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{ |
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x = x_previous |
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walk_axis = "y" |
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return; |
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} |
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actor_speed_y = (sign(argument1 - y)) * actor_speed |
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i = x + actor_speed_x |
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j = y |
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if (abs(argument0 - i) < actor_speed) |
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i = argument0 |
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while (j != argument1) |
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{ |
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j += actor_speed_y |
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if (abs(argument1 - j) < actor_speed) |
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j = argument1 |
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if ((!(place_free(i, j))) || place_meeting(i, j, argument6)) |
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{ |
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condition_1 = true |
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break |
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} |
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else |
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continue |
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} |
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if (condition_1 == true) |
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{ |
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while (i != argument0) |
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{ |
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i += actor_speed_x |
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j = y |
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if (abs(argument0 - i) < actor_speed) |
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i = argument0 |
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while (j != argument1) |
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{ |
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j += actor_speed_y |
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if (abs(argument1 - j) < actor_speed) |
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j = argument1 |
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if (i == argument0 && j == argument1) |
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return; |
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else if ((!(place_free(i, j))) || place_meeting(i, j, argument6)) |
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break |
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else |
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{ |
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if (j == argument1) |
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return; |
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continue |
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} |
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} |
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} |
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walk_axis = "y" |
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return; |
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} |
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break |
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case "y": |
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y_previous = y |
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y += actor_speed_y |
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if (abs(argument1 - y) < actor_speed && place_free(x, argument1) && (!(place_meeting(x, argument1, argument6)))) |
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y = argument1 |
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if (place_free(x, y) && (!(place_meeting(x, y, argument6))) && y_previous != argument1) |
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{ |
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npc_walking = true |
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image_speed = argument3 |
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if (actor_speed_y == (-actor_speed)) |
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npc_direction = "up" |
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else if (actor_speed_y == actor_speed) |
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npc_direction = "down" |
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} |
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if ((!(place_free(x, y))) || place_meeting(x, y, argument6) || y_previous == argument1) |
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{ |
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y = y_previous |
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walk_axis = "x" |
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return; |
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} |
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actor_speed_x = (sign(argument0 - x)) * actor_speed |
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i = x |
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j = y + actor_speed_y |
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if (abs(argument1 - j) < actor_speed) |
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j = argument1 |
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while (i != argument0) |
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{ |
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i += actor_speed_x |
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if (abs(argument0 - i) < actor_speed) |
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i = argument0 |
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if ((!(place_free(i, j))) || place_meeting(i, j, argument6)) |
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{ |
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condition_1 = true |
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break |
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} |
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else |
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continue |
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} |
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if (condition_1 == true) |
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{ |
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while (j != argument1) |
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{ |
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i = x |
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j += actor_speed_y |
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if (abs(argument1 - j) < actor_speed) |
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j = argument1 |
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while (i != argument0) |
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{ |
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i += actor_speed_x |
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if (abs(argument0 - i) < actor_speed) |
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i = argument0 |
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if (i == argument0 && j == argument1) |
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return; |
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else if ((!(place_free(i, j))) || place_meeting(i, j, argument6)) |
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break |
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else |
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{ |
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if (i == argument0) |
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return; |
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continue |
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} |
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} |
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} |
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walk_axis = "x" |
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return; |
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} |
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break |
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} |
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|
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if (x == argument0 && y == argument1) |
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{ |
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no_loop_destination = false |
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npc_walking = false |
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is_walking = false |
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if (argument5 != "nothing") |
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npc_direction = argument5 |
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image_speed = 0 |
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image_index = 0 |
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return true; |
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} |
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} |