| 1 |
function tile_layer_depth(arg0, arg1) |
| 2 |
{ |
| 3 |
var __depth = arg0; |
| 4 |
var __newdepth = arg1; |
| 5 |
var __layers = layer_get_all(); |
| 6 |
var __numlayers = array_length_1d(__layers); |
| 7 |
var __layerstomove; |
| 8 |
__layerstomove[0] = -1; |
| 9 |
var __numlayerstomove = 0; |
| 10 |
var __layertouse = -1; |
| 11 |
for (var __i = 0; __i < __numlayers; __i++) |
| 12 |
{ |
| 13 |
var __layerdepth = layer_get_depth(__layers[__i]); |
| 14 |
if (__layerdepth == __depth) |
| 15 |
{ |
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__layerstomove[__numlayerstomove] = __layers[__i]; |
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__numlayerstomove++; |
| 18 |
} |
| 19 |
else if (layer_get_depth(__layers[__i]) == __newdepth) |
| 20 |
{ |
| 21 |
__layertouse = __layers[__i]; |
| 22 |
break; |
| 23 |
} |
| 24 |
} |
| 25 |
if (__layertouse == -1) |
| 26 |
__layertouse = layer_create(__newdepth); |
| 27 |
for (var __i = 0; __i < __numlayerstomove; __i++) |
| 28 |
{ |
| 29 |
var __els = layer_get_all_elements(__layerstomove[__i]); |
| 30 |
var __numels = array_length_1d(__els); |
| 31 |
for (var __j = 0; __j < __numels; __j++) |
| 32 |
{ |
| 33 |
if (layer_get_element_type(__els[__j]) == 7) |
| 34 |
layer_element_move(__els[__j], __layertouse); |
| 35 |
} |
| 36 |
} |
| 37 |
} |