| 1 |
function tile_layer_shift(arg0, arg1, arg2) |
| 2 |
{ |
| 3 |
var __depth = arg0; |
| 4 |
var __x = arg1; |
| 5 |
var __y = arg2; |
| 6 |
var __layers = layer_get_all(); |
| 7 |
var __numlayers = array_length_1d(__layers); |
| 8 |
for (var __i = 0; __i < __numlayers; __i++) |
| 9 |
{ |
| 10 |
if (layer_get_depth(__layers[__i]) != __depth) |
| 11 |
continue; |
| 12 |
var __els = layer_get_all_elements(__layers[__i]); |
| 13 |
var __numels = array_length_1d(__els); |
| 14 |
for (var __j = 0; __j < __numels; __j++) |
| 15 |
{ |
| 16 |
var __eltype = layer_get_element_type(__els[__j]); |
| 17 |
if (__eltype == 7) |
| 18 |
{ |
| 19 |
layer_tile_x(__els[__j], layer_tile_get_x(__els[__j]) + __x); |
| 20 |
layer_tile_y(__els[__j], layer_tile_get_y(__els[__j]) + __y); |
| 21 |
} |
| 22 |
} |
| 23 |
} |
| 24 |
} |