1 |
function tile_layer_shift(argument0, argument1, argument2) //gml_Script_tile_layer_shift |
2 |
{ |
3 |
var __depth = argument0 |
4 |
var __x = argument1 |
5 |
var __y = argument2 |
6 |
var __layers = layer_get_all() |
7 |
var __numlayers = array_length_1d(__layers) |
8 |
for (var __i = 0; __i < __numlayers; __i++) |
9 |
{ |
10 |
if (layer_get_depth(__layers[__i]) != __depth) |
11 |
{ |
12 |
} |
13 |
else |
14 |
{ |
15 |
var __els = layer_get_all_elements(__layers[__i]) |
16 |
var __numels = array_length_1d(__els) |
17 |
for (var __j = 0; __j < __numels; __j++) |
18 |
{ |
19 |
var __eltype = layer_get_element_type(__els[__j]) |
20 |
if (__eltype == 7) |
21 |
{ |
22 |
layer_tile_x(__els[__j], (layer_tile_get_x(__els[__j]) + __x)) |
23 |
layer_tile_y(__els[__j], (layer_tile_get_y(__els[__j]) + __y)) |
24 |
} |
25 |
} |
26 |
} |
27 |
} |
28 |
} |